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<blockquote data-quote="Mesh Hong" data-source="post: 4877374" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">Soel, how about something like this for the Stygian Golem?</span></span></p><p> </p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Stygian Golem</span></span></strong><span style="font-family: 'Verdana'"> Level 20 Elite Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Large Elemental Humanoid (earth) XP 5,600 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +14 <strong>Senses</strong> Perception +16, darkvision, truesight 10 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Abyssal Gloom</span></strong><span style="font-family: 'Verdana'"> (necrotic) aura 5; All non magical light sources inside the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">aura are extinguished, all enemies entering or starting their turn inside the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">aura it take 10 necrotic damage </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 472; Bloodied 236 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 34; <strong>Fortitude</strong> 36, <strong>Reflex</strong> 30, <strong>Will</strong> 34 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison, charm, sleep; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 20 necrotic, 20 variable (3/encounter); <strong>Vulnerable</strong> 5 radiant </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2, also see Abyssal Determination </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 earthwalk (cannot shift) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Hard Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +23 vs. AC; 3d8+9 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks; reach 2; attack +23 vs. AC; 3d6+9 damage; on hit target is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">pushed 1 square and knocked prone </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Heavy Grab</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 2; attack +21 vs. Reflex; 2d6+9 damage; on hit target is grabbed </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">(escape ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Bury Alive</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic, grabbed target only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Grabbed target only; attack +21 vs. Fortitude; 2d6+9 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is pushed completely into the ground burying it (releasing the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">grab); whilst buried target looses its line of effect to other creatures, is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">restrained and takes 15 ongoing necrotic damage (DC35 athletics check or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 saves ends), escaping creatures emerge prone on the surface </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Earth to Mud</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> zone</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10 (two stage); attack +20 vs. Reflex; (stage 1; burst 1 to 5) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">4d8+7 damage; on hit target is immobilised (save ends), aftereffect target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is slowed (save ends); (stage 2; burst 6 to 10) 2d8+7 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is slowed (save ends); hit or miss creates a zone that last until the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">end of the encounter; all creatures without earthwalk take a -2 penalty to </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">speed while inside the zone </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Stygian Glare</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> gaze, fear, when hit by a </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">melee attack </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When hit by a melee attack; attack +18 vs. Will; on hit target takes a -2 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to all defences until the start of their next turn </span></span></p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">Abyssal Determination </span></span></strong></p><p><span style="font-family: 'Verdana'"><span style="color: white">Stygian Golem cannot be stunned; if any effect would stun the Golem it is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">instead dazed </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned <strong>Languages</strong> abyssal </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +24, Endurance +23, History +18, Intimidate +11 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+19) <strong>Dex</strong> 18 (+14) <strong>Wis</strong> 23 (+16) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 26 (+18) <strong>Int</strong> 16 (+13) <strong>Cha</strong> 3 (+6) </span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4877374, member: 73463"] [FONT=Verdana][COLOR=white]Soel, how about something like this for the Stygian Golem?[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Stygian Golem[/SIZE][/FONT][/B][FONT=Verdana] Level 20 Elite Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Large Elemental Humanoid (earth) XP 5,600 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +14 [B]Senses[/B] Perception +16, darkvision, truesight 10 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Abyssal Gloom[/FONT][/B][FONT=Verdana] (necrotic) aura 5; All non magical light sources inside the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]aura are extinguished, all enemies entering or starting their turn inside the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]aura it take 10 necrotic damage [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 472; Bloodied 236 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 34; [B]Fortitude[/B] 36, [B]Reflex[/B] 30, [B]Will[/B] 34 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison, charm, sleep; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 20 necrotic, 20 variable (3/encounter); [B]Vulnerable[/B] 5 radiant [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2, also see Abyssal Determination [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 earthwalk (cannot shift) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Hard Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +23 vs. AC; 3d8+9 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks; reach 2; attack +23 vs. AC; 3d6+9 damage; on hit target is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]pushed 1 square and knocked prone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Heavy Grab[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 2; attack +21 vs. Reflex; 2d6+9 damage; on hit target is grabbed [/COLOR][/FONT] [FONT=Verdana][COLOR=white](escape ends) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Bury Alive[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] necrotic, grabbed target only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Grabbed target only; attack +21 vs. Fortitude; 2d6+9 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is pushed completely into the ground burying it (releasing the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]grab); whilst buried target looses its line of effect to other creatures, is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]restrained and takes 15 ongoing necrotic damage (DC35 athletics check or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 saves ends), escaping creatures emerge prone on the surface [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Earth to Mud[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] zone[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10 (two stage); attack +20 vs. Reflex; (stage 1; burst 1 to 5) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]4d8+7 damage; on hit target is immobilised (save ends), aftereffect target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is slowed (save ends); (stage 2; burst 6 to 10) 2d8+7 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is slowed (save ends); hit or miss creates a zone that last until the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]end of the encounter; all creatures without earthwalk take a -2 penalty to [/COLOR][/FONT] [FONT=Verdana][COLOR=white]speed while inside the zone [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Stygian Glare[/FONT][/B][FONT=Verdana] (Immediate Reaction; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] gaze, fear, when hit by a [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]melee attack [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When hit by a melee attack; attack +18 vs. Will; on hit target takes a -2 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to all defences until the start of their next turn [/COLOR][/FONT] [B][FONT=Verdana][COLOR=white]Abyssal Determination [/COLOR][/FONT][/B] [FONT=Verdana][COLOR=white]Stygian Golem cannot be stunned; if any effect would stun the Golem it is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]instead dazed [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [B]Languages[/B] abyssal [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +24, Endurance +23, History +18, Intimidate +11 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+19) [B]Dex[/B] 18 (+14) [B]Wis[/B] 23 (+16) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 26 (+18) [B]Int[/B] 16 (+13) [B]Cha[/B] 3 (+6) [/FONT][/COLOR] [/QUOTE]
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