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<blockquote data-quote="Mesh Hong" data-source="post: 4877726" data-attributes="member: 73463"><p>This is an interesting creature but my gut reaction is to say that it should be paragon level with those sorts of abilities.</p><p> </p><p><strong>Swarm of Fangs</strong> should probably be the standard "all enemies starting their turn inside the aura take a Bite attack", i.e. ite aura attack happens on the players turn rather that the swarms.</p><p> </p><p><strong>Anti Magic Shell</strong> doesn't need the "1 per round" as a creature can only have 1 immediate reaction in a round anyway. </p><p> </p><p>This ability in effect is very similar to the Mindflayer Masterminds "Cradle of the Elder Brain" power, a power that is very good, and thats a level 18 elite.</p><p> </p><p>Also the term <em>Magic Attack</em> is a little vague, you are probably refering to powers with the Arcane keyword, and maybe the Divine keyword as well but there is the possibility of stretching the term <em>magic attack</em> to incorporate magic weapons (which I would say isn't intended) so it needs a little clarification.</p><p> </p><p>All in all I think this power is too strong for a level 6 standard creature, it probably wants to be changed to an encounter power, or if the creature is an elite changed to a recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" /> power.</p><p> </p><p><strong>Magic Leech</strong> is a great power for a paragon or epic tier creature.</p><p> </p><p>I see what you are trying to do with the creature and its a good idea but I think for heroic tier it will need to change its focus. As it is an anti arcane creature it could maybe do more damage to arcane powered creatures or maybe it gets a bonus to its defences from arcane attacks or gains bonus damage on an attack when it has been hit by an arcane attack, or when hit by an arcane attack has a free attack to deal damage equal to half the total back at the caster?</p><p> </p><p>NOTE: I am not sure if all of these fit a controller.</p><p> </p><p><strong>Magebane</strong></p><p>Whenever Mageripper Swarm hits a creature with an arcane power source </p><p>it deals an additional 1d6 damage</p><p> </p><p><strong>Arcane Resilience</strong></p><p>Mageripper Swarm gains a +2 bonus to all defences against attacks with </p><p>the arcane keyword</p><p> </p><p><strong>Arcane Battery</strong></p><p>Whenever Mageripper Swarm is damaged by an attack with the arcane </p><p>keyword its next successful attack deals an additional 5 damage and the </p><p>target is dazed (save ends)</p><p> </p><p><strong>Reflective Shell</strong> (immediate reaction, recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) <strong>when hit by an </strong></p><p><strong>attack with the arcane keyword</strong></p><p>When hit by an attack with the arcane keyword Mageripper swarm reflects </p><p>part of the attack back to the caster; attack +10 vs. Reflex; on hit target </p><p>takes damage equal to half of the damage dealt and any status effects </p><p>generated from the attack (note: Mageripper Swarm still takes full effect </p><p>of the attack)</p><p> </p><p>anyway these are just ideas.</p><p> </p><p></p><p> </p><p>I quite like this creature, it is potentially abusable (but thats not <em>really</em> our problem).</p><p> </p><p><strong>Necrotic Empowerment</strong> is really rather strong for a level 3 creature, I would say it should probably read all undead allies in burst. At this level on a standard creature I think it should probably be an encounter power or changed so that it only effects up to 2 allies. Otherwise level 3 PCs are going to get pummelled.</p><p> </p><p>I like <strong>unholy explosion</strong> but 3d6+3 damage could be pushing it at level 3.</p><p> </p><p>I think this creature should also have another attack power to keep it interesting.</p><p> </p><p></p><p> </p><p>Some of these powers seem familiar <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p> </p><p>I think this is proably balanced due to the very low damage, and the cumulatibe aura damage. In fact you might want to drop these down to level 1 minions for use in encounters from levels 2 to 4.</p><p> </p><p>anyway all this is just my opinion, hope it helps.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4877726, member: 73463"] This is an interesting creature but my gut reaction is to say that it should be paragon level with those sorts of abilities. [B]Swarm of Fangs[/B] should probably be the standard "all enemies starting their turn inside the aura take a Bite attack", i.e. ite aura attack happens on the players turn rather that the swarms. [B]Anti Magic Shell[/B] doesn't need the "1 per round" as a creature can only have 1 immediate reaction in a round anyway. This ability in effect is very similar to the Mindflayer Masterminds "Cradle of the Elder Brain" power, a power that is very good, and thats a level 18 elite. Also the term [I]Magic Attack[/I] is a little vague, you are probably refering to powers with the Arcane keyword, and maybe the Divine keyword as well but there is the possibility of stretching the term [I]magic attack[/I] to incorporate magic weapons (which I would say isn't intended) so it needs a little clarification. All in all I think this power is too strong for a level 6 standard creature, it probably wants to be changed to an encounter power, or if the creature is an elite changed to a recharge :5::6: power. [B]Magic Leech[/B] is a great power for a paragon or epic tier creature. I see what you are trying to do with the creature and its a good idea but I think for heroic tier it will need to change its focus. As it is an anti arcane creature it could maybe do more damage to arcane powered creatures or maybe it gets a bonus to its defences from arcane attacks or gains bonus damage on an attack when it has been hit by an arcane attack, or when hit by an arcane attack has a free attack to deal damage equal to half the total back at the caster? NOTE: I am not sure if all of these fit a controller. [B]Magebane[/B] Whenever Mageripper Swarm hits a creature with an arcane power source it deals an additional 1d6 damage [B]Arcane Resilience[/B] Mageripper Swarm gains a +2 bonus to all defences against attacks with the arcane keyword [B]Arcane Battery[/B] Whenever Mageripper Swarm is damaged by an attack with the arcane keyword its next successful attack deals an additional 5 damage and the target is dazed (save ends) [B]Reflective Shell[/B] (immediate reaction, recharge :5::6:) [B]when hit by an [/B] [B]attack with the arcane keyword[/B] When hit by an attack with the arcane keyword Mageripper swarm reflects part of the attack back to the caster; attack +10 vs. Reflex; on hit target takes damage equal to half of the damage dealt and any status effects generated from the attack (note: Mageripper Swarm still takes full effect of the attack) anyway these are just ideas. I quite like this creature, it is potentially abusable (but thats not [I]really[/I] our problem). [B]Necrotic Empowerment[/B] is really rather strong for a level 3 creature, I would say it should probably read all undead allies in burst. At this level on a standard creature I think it should probably be an encounter power or changed so that it only effects up to 2 allies. Otherwise level 3 PCs are going to get pummelled. I like [B]unholy explosion[/B] but 3d6+3 damage could be pushing it at level 3. I think this creature should also have another attack power to keep it interesting. Some of these powers seem familiar ;) I think this is proably balanced due to the very low damage, and the cumulatibe aura damage. In fact you might want to drop these down to level 1 minions for use in encounters from levels 2 to 4. anyway all this is just my opinion, hope it helps. [/QUOTE]
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