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<blockquote data-quote="Delak" data-source="post: 4894999" data-attributes="member: 8012"><p>Here is the Centaur Swordsman, as always feedback is welcome.</p><p></p><p><strong><span style="font-size: 18px">Centaur Swordsman</span></strong></p><p><strong>Level 1 Skirmisher</strong></p><p><strong>Large fey humanoid</strong></p><p><strong>XP:</strong> 100</p><p><strong>Initiative:</strong> +5</p><p><strong>Senses:</strong> Perception +1; low-light vision</p><p></p><p><strong>HP: </strong>29 <strong>Bloodied:</strong>14</p><p><strong>AC: </strong> 15; <strong>Fortitude: </strong> 13, <strong>Reflex: </strong> 14, <strong>Will: </strong> 13</p><p><strong>Speed: </strong> 8</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Bastard Sword</strong> (standard; at-will) Weapon</p><p>+5 vs. AC; 1d6 + 2 damage, plus 1d6 damage when charging</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mobile Melee Attack</strong> (standard; at-will) Weapon</p><p>Centaur Swordman can move up to 4 squares and make one melee basic attack at any point during that movement. He doesn’t provoke opportunity</p><p>attacks when moving away from the target of his attack.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Quick Kick</strong> (immediate reaction, when a creature moves into a space where it flanks the centaur hunter; at-will)</p><p>Targets the triggering creature; +6 vs. AC; 1d6 + 2 damage</p><p></p><p><strong>Combat Advantage</strong></p><p>Centaur Swordsman deals an extra 1d6 damage on melee attacks against any target he has combat advantage against.</p><p></p><p><strong>Alignment: </strong> Unaligned</p><p><strong>Languages: </strong> Elven</p><p><strong>Skills: </strong> Athletics +6, Nature +6</p><p><strong>Str: </strong> 13 (+1) <strong>Dex:</strong> 16 (+3) <strong>Wis:</strong> 13 (+1) <strong>Con:</strong> 13 (+1) <strong>Int:</strong> 10 (---) <strong>Cha: </strong>10 (---)</p><p><strong>Equipment: </strong> Bastard sword, Chainmail</p><p></p><p>The next one I am working on is the Centaur Mastermind, I have him about 70% done need to come up with some interesting powers for him. Any suggestions in this area would be great.</p></blockquote><p></p>
[QUOTE="Delak, post: 4894999, member: 8012"] Here is the Centaur Swordsman, as always feedback is welcome. [B][SIZE="5"]Centaur Swordsman[/SIZE][/B] [B]Level 1 Skirmisher[/B] [B]Large fey humanoid[/B] [B]XP:[/B] 100 [B]Initiative:[/B] +5 [B]Senses:[/B] Perception +1; low-light vision [B]HP: [/B]29 [B]Bloodied:[/B]14 [B]AC: [/B] 15; [B]Fortitude: [/B] 13, [B]Reflex: [/B] 14, [B]Will: [/B] 13 [B]Speed: [/B] 8 :bmelee: [B]Bastard Sword[/B] (standard; at-will) Weapon +5 vs. AC; 1d6 + 2 damage, plus 1d6 damage when charging :melee: [B]Mobile Melee Attack[/B] (standard; at-will) Weapon Centaur Swordman can move up to 4 squares and make one melee basic attack at any point during that movement. He doesn’t provoke opportunity attacks when moving away from the target of his attack. :melee: [B]Quick Kick[/B] (immediate reaction, when a creature moves into a space where it flanks the centaur hunter; at-will) Targets the triggering creature; +6 vs. AC; 1d6 + 2 damage [B]Combat Advantage[/B] Centaur Swordsman deals an extra 1d6 damage on melee attacks against any target he has combat advantage against. [B]Alignment: [/B] Unaligned [B]Languages: [/B] Elven [B]Skills: [/B] Athletics +6, Nature +6 [B]Str: [/B] 13 (+1) [B]Dex:[/B] 16 (+3) [B]Wis:[/B] 13 (+1) [B]Con:[/B] 13 (+1) [B]Int:[/B] 10 (---) [B]Cha: [/B]10 (---) [B]Equipment: [/B] Bastard sword, Chainmail The next one I am working on is the Centaur Mastermind, I have him about 70% done need to come up with some interesting powers for him. Any suggestions in this area would be great. [/QUOTE]
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