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<blockquote data-quote="Zinovia" data-source="post: 4897212" data-attributes="member: 57373"><p>Thanks for statting up Phidias, the insane beholder sculptor. I like the idea of him denouncing the heroes as imperfect and him promising to resculpt them into a true aesthetic ideal. Of course that means he needs to turn them to stone first, but it's all in the name of art. </p><p></p><p>I still may give him some kind of way out of stun/daze effects, but I've been thinking of adding something like that to all solos anyway. Based on some discussion of the problem of end of your next turn effects lasting longer than save end effects on solos (due to the +5 to saves), I may go with something like this:</p><p></p><p>Solo Resilience: Immediate Interrupt, Encounter, Recharge when first bloodied.</p><p>Trigger: When hit by any condition defined on pg 277 of the PHB except for marked. </p><p>Effect: The solo creature can make a save versus that effect, even if it normally would not allow a save. </p><p></p><p>This will give it two ways out of stun-lock powers per encounter. That seems reasonable. It doesn't mean those powers are automatically going to fail, but does make it harder to totally lock down the solo for the entire fight.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4897212, member: 57373"] Thanks for statting up Phidias, the insane beholder sculptor. I like the idea of him denouncing the heroes as imperfect and him promising to resculpt them into a true aesthetic ideal. Of course that means he needs to turn them to stone first, but it's all in the name of art. I still may give him some kind of way out of stun/daze effects, but I've been thinking of adding something like that to all solos anyway. Based on some discussion of the problem of end of your next turn effects lasting longer than save end effects on solos (due to the +5 to saves), I may go with something like this: Solo Resilience: Immediate Interrupt, Encounter, Recharge when first bloodied. Trigger: When hit by any condition defined on pg 277 of the PHB except for marked. Effect: The solo creature can make a save versus that effect, even if it normally would not allow a save. This will give it two ways out of stun-lock powers per encounter. That seems reasonable. It doesn't mean those powers are automatically going to fail, but does make it harder to totally lock down the solo for the entire fight. [/QUOTE]
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