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<blockquote data-quote="Delak" data-source="post: 4897601" data-attributes="member: 8012"><p>Here is the Centaur Mastermind, Feedback on the powers is welcome on this one. It took me while trying to come up with the powers and I am not 100% in love with them.</p><p></p><p><strong><span style="font-size: 18px">Centaur Mastermind</span></strong></p><p><strong>Level 2 Elite Controller (Leader)</strong></p><p><strong>Large fey humanoid</strong></p><p><strong>XP:</strong> 250</p><p><strong>Initiative:</strong> +1</p><p><strong>Senses:</strong> Perception +3; low-light vision</p><p></p><p><strong>HP: </strong>76 <strong>Bloodied:</strong>38</p><p><strong>AC: </strong> 16; <strong>Fortitude: </strong> 14, <strong>Reflex: </strong> 13, <strong>Will: </strong> 14</p><p><strong>Speed: </strong> 8</p><p><strong>Action Points: </strong> 1</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Quarterstaff</strong> (standard; at-will) Weapon</p><p>Reach 2; +7 vs. AC; 1d8 + 3 damage, plus 1d6 damage when charging</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Thunder Staff</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/4.gif" class="smilie" loading="lazy" alt=":4:" title="Four :4:" data-shortname=":4:" />) Thunder, Weapon</p><p>Requires quarterstaff; +7 vs. AC; 2d10 + 3 thunder damage, and the target is dazed until the end of the centaur mastermind’s next turn</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>I Command You</strong> (standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" />) Psychic</p><p>Ranged 5; +6 vs. Will; 2d6 + 3 psychic damage, and the target slides 3 squares</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Winds of Change</strong> (standard; recharge when first bloodied) Zone</p><p>Close burst 5; targets enemies; ; +6 vs. Fortitude; 1d10 + 3 damage and pushes the target 3 squares and knocks them prone.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Quick Kick</strong> (immediate reaction, when a creature moves into a space where it flanks the centaur mastermind; at-will)</p><p>Targets the triggering creature; +7 vs. AC; 1d6 + 3 damage</p><p></p><p></p><p><strong>Alignment: </strong> Unaligned</p><p><strong>Languages: </strong> Elven</p><p><strong>Skills: </strong> Athletics +8, Nature +8</p><p><strong>Str: </strong> 14 (+3) <strong>Dex:</strong> 11 (+1) <strong>Wis:</strong> 14 (+3) <strong>Con:</strong> 14 (+3) <strong>Int:</strong> 11 (+1) <strong>Cha: </strong>14 (+3)</p><p><strong>Equipment: </strong> Quarterstaff</p><p></p><p>Next I would like to work on the Monkey with a Knife if nobody has taken that one.</p></blockquote><p></p>
[QUOTE="Delak, post: 4897601, member: 8012"] Here is the Centaur Mastermind, Feedback on the powers is welcome on this one. It took me while trying to come up with the powers and I am not 100% in love with them. [B][SIZE="5"]Centaur Mastermind[/SIZE][/B] [B]Level 2 Elite Controller (Leader)[/B] [B]Large fey humanoid[/B] [B]XP:[/B] 250 [B]Initiative:[/B] +1 [B]Senses:[/B] Perception +3; low-light vision [B]HP: [/B]76 [B]Bloodied:[/B]38 [B]AC: [/B] 16; [B]Fortitude: [/B] 14, [B]Reflex: [/B] 13, [B]Will: [/B] 14 [B]Speed: [/B] 8 [B]Action Points: [/B] 1 :bmelee: [B]Quarterstaff[/B] (standard; at-will) Weapon Reach 2; +7 vs. AC; 1d8 + 3 damage, plus 1d6 damage when charging :melee: [B]Thunder Staff[/B] (standard; recharge :4:) Thunder, Weapon Requires quarterstaff; +7 vs. AC; 2d10 + 3 thunder damage, and the target is dazed until the end of the centaur mastermind’s next turn :ranged: [B]I Command You[/B] (standard; recharge :5:) Psychic Ranged 5; +6 vs. Will; 2d6 + 3 psychic damage, and the target slides 3 squares :close: [B]Winds of Change[/B] (standard; recharge when first bloodied) Zone Close burst 5; targets enemies; ; +6 vs. Fortitude; 1d10 + 3 damage and pushes the target 3 squares and knocks them prone. :melee: [B]Quick Kick[/B] (immediate reaction, when a creature moves into a space where it flanks the centaur mastermind; at-will) Targets the triggering creature; +7 vs. AC; 1d6 + 3 damage [B]Alignment: [/B] Unaligned [B]Languages: [/B] Elven [B]Skills: [/B] Athletics +8, Nature +8 [B]Str: [/B] 14 (+3) [B]Dex:[/B] 11 (+1) [B]Wis:[/B] 14 (+3) [B]Con:[/B] 14 (+3) [B]Int:[/B] 11 (+1) [B]Cha: [/B]14 (+3) [B]Equipment: [/B] Quarterstaff Next I would like to work on the Monkey with a Knife if nobody has taken that one. [/QUOTE]
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