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<blockquote data-quote="Mesh Hong" data-source="post: 4917767" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><em>Quickleaf</em></strong>, here is a quick draft of your level 14 Evil Prince. This is probably a long way from finished, especially as I seem to remember that he is incredibly vital to your revolutionary campaign.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">As he is a BBEG I have made him particularly nasty, possibly too nasty, but as this is a first draft it is probably better to start with a real monster and refine it down to a balanced threat.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Some of the powers might seem a bit vague in the description department, but then I assuming that you will bend them to his own personality.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I have also built him as a leader and assume that he would have at least 2 competent bodyguards with him at all times, and a huge army of goons and minions if on his home turf.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I also might be a bit rusty after taking 2 weeks off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Prince Eydanus</span></span></strong><span style="font-family: 'Verdana'"> Level 14 Elite Skirmisher (Leader)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Natural Humanoid XP 2,000</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +13 <strong>Senses</strong> Perception +17</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Aura of Loyalty</span></strong><span style="font-family: 'Verdana'"> aura 1; Any ally inside aura may switch places with </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Eydanus and become the target of any melee or ranged attack targeting </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">him as an immediate interrupt action </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 276; Bloodied 138</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 30; <strong>Fortitude</strong> 26, <strong>Reflex</strong> 30, <strong>Will</strong> 29</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 10 poison, 10 fire, 10 cold</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving Throws</span></strong><span style="font-family: 'Verdana'"> +2</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6, 8 while bloodied</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action Points</span></strong><span style="font-family: 'Verdana'"> 1</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Longsword Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fire</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +19 vs. AC; 1d10+6 damage (19/20 crit for 2d6+16 damage); on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target takes 10 ongoing fire damage (save ends)</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Dagger Strike</strong> (Standard; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> poison</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +17 vs. Will; 1d6+6 poison damage; on hit target is slowed and </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes a -2 penalty to attack rolls (save ends both)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Kick to Vitals</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +17 vs. Reflex (also see Focused Flurry); 1d4+4 damage; on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target is dazed (save ends) and also make a secondary attack +17 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Fortitude; on hit target is knocked prone</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Focused Flurry</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eydanus makes 2 Longsword Strike attacks against the same target; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both attacks hit he may make an additional Kick to Vitals attack against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">any adjacent target with a +2 attack bonus</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dancing Flourish</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eydanus may shift up to 6 squares and make the following attack against </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">each enemy he moves adjacent to during this movement; attack +19 vs. </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">AC; 2d6+6 damage</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pin and Mock</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +17 vs. vs. Reflex; 1d6+4 damage; on hit Eydanus may slide the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target to any square adjacent to him, knock it prone and make a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">secondary attack +17 vs. Will; on hit the target is stunned until the end </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of Eydanus's next turn, after effect target is dazed and weakened (save </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">ends both)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Recuperative Smite</strong> (Standard; encounter)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +19 vs. AC; 3d10+6 damage; hit or miss Eydanus may shift 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares after making the attack and regains 70 HPs</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Monologue</strong> (Standard; daily) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> sustain standard</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 10; attack +17 vs. Will (+21 vs. Will against bloodied targets); on hit </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target may not target Eydanus with any attack as long as any of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eydanus's allies are conscious and visible; Eydanus may sustain this power </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">by continuing his Monologue as a standard action</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Recuperative Rebuff</span></strong><span style="font-family: 'Verdana'"> (Immediate Reaction; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when missed </span></strong></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">by melee attack</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When missed by a melee attack; attack +17 vs. Will; on hit target takes a </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">-4 penalty to attack rolls until the end of their next turn; hit or miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eydanus may shift 3 squares and regain 70 HPs</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Clasp of Good Fortune</span></strong><span style="font-family: 'Verdana'"> (Free; daily)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Eydanus may either reroll any skill check or attack roll just made or make </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">an immediate saving throw to end any one effect (this effect can be used </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">even if Eydanus is stunned, and may remove effects that a save does not </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">normally end)</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Cloak of Escape</span></strong><span style="font-family: 'Verdana'"> (Standard; daily) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> teleport, while bloodied only</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">While Bloodied only; Eydanus teleports 8 squares and gains the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">insubstantial and phasing traits for 3 rounds, this effect ends if Eydanus </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">makes an attack</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vitriolic Surge</span></strong><span style="font-family: 'Verdana'"> (free; at-will) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> when enemy is reduced to 0 HPs</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whenever an enemy is reduced to 0 HP's Eydanus regains an action point, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">this cannot take Eydanus's current action points higher than 1</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> as appropriate</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Bluff +18, Diplomacy +18, History +19, Insight +17, </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Intimidate +18</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 20 (+12) <strong>Dex</strong> 19 (+11) <strong>Wis</strong> 20 (+12)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 18 (+11) <strong>Int</strong> 24 (+14) <strong>Cha</strong> 22 (+13)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Equipment</span></strong><span style="font-family: 'Verdana'"> keen flaming longsword, daggers, clasp of good fortune, cloak </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">of escape</span></span></p><p> </p><p> </p><p> </p><p><strong><span style="font-family: 'Verdana'"><span style="color: white">New Magical Items</span></span></strong></p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Keen Flaming Longsword</span></u></strong><span style="font-family: 'Verdana'"> (level 14 weapon)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Enhancement</span></strong><span style="font-family: 'Verdana'">: +3 attack/damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Critical</span></strong><span style="font-family: 'Verdana'">: scores critical hit on a 19/20 for +3d6 fire damage</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Property</span></strong><span style="font-family: 'Verdana'">: Minor action to activate or deactivate flaming effect, all damage becomes fire damage</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Power: Daily, free action when you hit with the weapon the target takes 10 ongoing fire damage (save ends)</span></span></p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Clasp of Good Fortune</span></u></strong><span style="font-family: 'Verdana'"> (level 10 miscellaneous item)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Power</span></strong><span style="font-family: 'Verdana'">: Daily, free action, wearer may either reroll any skill check or attack roll just made, or may make a saving throw against any ongoing effect that a save can end</span></span></p><p> </p><p><span style="color: white"><strong><u><span style="font-family: 'Verdana'">Cloak of Escape</span></u></strong><span style="font-family: 'Verdana'"> (level 14 neck slot)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Enhancement</span></strong><span style="font-family: 'Verdana'">: +3 Fortitude, Reflex, Will</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Power</span></strong><span style="font-family: 'Verdana'">: Daily, standard action, can only be used while bloodied, wearer teleports 8 squares and gains the insubstantial and phasing traits for 3 rounds, if wearer uses any power or ability that targets someone other that himself the effect of the cloak ends.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4917767, member: 73463"] [FONT=Verdana][COLOR=white][B][I]Quickleaf[/I][/B], here is a quick draft of your level 14 Evil Prince. This is probably a long way from finished, especially as I seem to remember that he is incredibly vital to your revolutionary campaign.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]As he is a BBEG I have made him particularly nasty, possibly too nasty, but as this is a first draft it is probably better to start with a real monster and refine it down to a balanced threat.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Some of the powers might seem a bit vague in the description department, but then I assuming that you will bend them to his own personality.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]I have also built him as a leader and assume that he would have at least 2 competent bodyguards with him at all times, and a huge army of goons and minions if on his home turf.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway I also might be a bit rusty after taking 2 weeks off. :p[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Prince Eydanus[/SIZE][/FONT][/B][FONT=Verdana] Level 14 Elite Skirmisher (Leader)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Natural Humanoid XP 2,000[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +13 [B]Senses[/B] Perception +17[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Aura of Loyalty[/FONT][/B][FONT=Verdana] aura 1; Any ally inside aura may switch places with [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Eydanus and become the target of any melee or ranged attack targeting [/FONT][/COLOR] [COLOR=white][FONT=Verdana]him as an immediate interrupt action [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 276; Bloodied 138[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 30; [B]Fortitude[/B] 26, [B]Reflex[/B] 30, [B]Will[/B] 29[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 10 poison, 10 fire, 10 cold[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving Throws[/FONT][/B][FONT=Verdana] +2[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6, 8 while bloodied[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action Points[/FONT][/B][FONT=Verdana] 1[/FONT][/COLOR] [COLOR=white][FONT=Verdana]:bmelee: [B]Longsword Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fire[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +19 vs. AC; 1d10+6 damage (19/20 crit for 2d6+16 damage); on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target takes 10 ongoing fire damage (save ends)[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:bmelee: [B]Dagger Strike[/B] (Standard; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] poison[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +17 vs. Will; 1d6+6 poison damage; on hit target is slowed and [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes a -2 penalty to attack rolls (save ends both)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Kick to Vitals[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +17 vs. Reflex (also see Focused Flurry); 1d4+4 damage; on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target is dazed (save ends) and also make a secondary attack +17 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Fortitude; on hit target is knocked prone[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Focused Flurry[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eydanus makes 2 Longsword Strike attacks against the same target; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both attacks hit he may make an additional Kick to Vitals attack against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]any adjacent target with a +2 attack bonus[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Dancing Flourish[/B] (Standard; recharge :5::6:)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eydanus may shift up to 6 squares and make the following attack against [/COLOR][/FONT] [FONT=Verdana][COLOR=white]each enemy he moves adjacent to during this movement; attack +19 vs. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]AC; 2d6+6 damage[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Pin and Mock[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Attack +17 vs. vs. Reflex; 1d6+4 damage; on hit Eydanus may slide the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target to any square adjacent to him, knock it prone and make a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]secondary attack +17 vs. Will; on hit the target is stunned until the end [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of Eydanus's next turn, after effect target is dazed and weakened (save [/COLOR][/FONT] [FONT=Verdana][COLOR=white]ends both)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Recuperative Smite[/B] (Standard; encounter)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +19 vs. AC; 3d10+6 damage; hit or miss Eydanus may shift 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares after making the attack and regains 70 HPs[/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Monologue[/B] (Standard; daily) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] sustain standard[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 10; attack +17 vs. Will (+21 vs. Will against bloodied targets); on hit [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target may not target Eydanus with any attack as long as any of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eydanus's allies are conscious and visible; Eydanus may sustain this power [/COLOR][/FONT] [FONT=Verdana][COLOR=white]by continuing his Monologue as a standard action[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Recuperative Rebuff[/FONT][/B][FONT=Verdana] (Immediate Reaction; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when missed [/FONT][/B][/COLOR] [COLOR=white][B][FONT=Verdana]by melee attack[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]When missed by a melee attack; attack +17 vs. Will; on hit target takes a [/COLOR][/FONT] [FONT=Verdana][COLOR=white]-4 penalty to attack rolls until the end of their next turn; hit or miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Eydanus may shift 3 squares and regain 70 HPs[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Clasp of Good Fortune[/FONT][/B][FONT=Verdana] (Free; daily)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Eydanus may either reroll any skill check or attack roll just made or make [/COLOR][/FONT] [FONT=Verdana][COLOR=white]an immediate saving throw to end any one effect (this effect can be used [/COLOR][/FONT] [FONT=Verdana][COLOR=white]even if Eydanus is stunned, and may remove effects that a save does not [/COLOR][/FONT] [FONT=Verdana][COLOR=white]normally end)[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Cloak of Escape[/FONT][/B][FONT=Verdana] (Standard; daily) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] teleport, while bloodied only[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]While Bloodied only; Eydanus teleports 8 squares and gains the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]insubstantial and phasing traits for 3 rounds, this effect ends if Eydanus [/COLOR][/FONT] [FONT=Verdana][COLOR=white]makes an attack[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Vitriolic Surge[/FONT][/B][FONT=Verdana] (free; at-will) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] when enemy is reduced to 0 HPs[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Whenever an enemy is reduced to 0 HP's Eydanus regains an action point, [/COLOR][/FONT] [FONT=Verdana][COLOR=white]this cannot take Eydanus's current action points higher than 1[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] as appropriate[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Bluff +18, Diplomacy +18, History +19, Insight +17, [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Intimidate +18[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 20 (+12) [B]Dex[/B] 19 (+11) [B]Wis[/B] 20 (+12)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 18 (+11) [B]Int[/B] 24 (+14) [B]Cha[/B] 22 (+13)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Equipment[/FONT][/B][FONT=Verdana] keen flaming longsword, daggers, clasp of good fortune, cloak [/FONT][/COLOR] [COLOR=white][FONT=Verdana]of escape[/FONT][/COLOR] [B][FONT=Verdana][COLOR=white]New Magical Items[/COLOR][/FONT][/B] [COLOR=white][B][U][FONT=Verdana]Keen Flaming Longsword[/FONT][/U][/B][FONT=Verdana] (level 14 weapon)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Enhancement[/FONT][/B][FONT=Verdana]: +3 attack/damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Critical[/FONT][/B][FONT=Verdana]: scores critical hit on a 19/20 for +3d6 fire damage[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Property[/FONT][/B][FONT=Verdana]: Minor action to activate or deactivate flaming effect, all damage becomes fire damage[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Power: Daily, free action when you hit with the weapon the target takes 10 ongoing fire damage (save ends)[/COLOR][/FONT] [COLOR=white][B][U][FONT=Verdana]Clasp of Good Fortune[/FONT][/U][/B][FONT=Verdana] (level 10 miscellaneous item)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Power[/FONT][/B][FONT=Verdana]: Daily, free action, wearer may either reroll any skill check or attack roll just made, or may make a saving throw against any ongoing effect that a save can end[/FONT][/COLOR] [COLOR=white][B][U][FONT=Verdana]Cloak of Escape[/FONT][/U][/B][FONT=Verdana] (level 14 neck slot)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Enhancement[/FONT][/B][FONT=Verdana]: +3 Fortitude, Reflex, Will[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Power[/FONT][/B][FONT=Verdana]: Daily, standard action, can only be used while bloodied, wearer teleports 8 squares and gains the insubstantial and phasing traits for 3 rounds, if wearer uses any power or ability that targets someone other that himself the effect of the cloak ends.[/FONT][/COLOR] [/QUOTE]
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