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<blockquote data-quote="Quickleaf" data-source="post: 4918143" data-attributes="member: 20323"><p>Nasty. Thanks Mesh Hong! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I like pin and mock a lot, and the monologue power does a good job modeling the PCs handling minions while the BBEG spouts off how smart he is.</p><p></p><p>The aura is awesome and maybe too powerful.</p><p></p><p>Wait, speed 8 when bloodied, so he gets faster?</p><p></p><p>Also, since he's a leader, I would include more leader effects to his powers (a la the Human Noble in MM2) where he can move his allies about or compel them to attack.</p><p></p><p>Thanks for all the work you put into this - it really shows. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Some powers I've been considering for the Prince...</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Come to My Aid</strong> (minor; encounter; sustain move) ♦ <strong>Stance, Zone</strong></p><p>Close burst 1; creates a zone that lasts until the Prince leaves the zone. His allies that start their turn in the zone receive +2 attack and damage, and the Prince receives +1 AC for each ally in the zone.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Prince’s Riposte</strong> (immediate reaction; encounter; when a creature misses the Prince with a melee attack) ♦ <strong>Fear, Psychic, Weapon</strong></p><p>+18 vs. Reflex; 3d10+6 damage and target is knocked prone. If the target stands on its next turn, it takes 14 psychic damage. <strong>Miss:</strong> No damage, but the target is still knocked prone and takes 14 psychic damage if it stands next turn.</p><p></p><p><em>Note: This could be an aura instead, so all enemies rising from prone suffer psychic damage?[/b]</em></p><p><em></em></p><p><em><strong>For Your Betters</strong> (immediate interrupt; encounter)</em></p><p><em>When affected by a condition which lasts until the end of an enemy's next turn (besides Marked), the Prince may transfer the condition to an adjacent ally.</em></p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4918143, member: 20323"] Nasty. Thanks Mesh Hong! :) I like pin and mock a lot, and the monologue power does a good job modeling the PCs handling minions while the BBEG spouts off how smart he is. The aura is awesome and maybe too powerful. Wait, speed 8 when bloodied, so he gets faster? Also, since he's a leader, I would include more leader effects to his powers (a la the Human Noble in MM2) where he can move his allies about or compel them to attack. Thanks for all the work you put into this - it really shows. :) Some powers I've been considering for the Prince... :close: [b]Come to My Aid[/b] (minor; encounter; sustain move) ♦ [B]Stance, Zone[/B] Close burst 1; creates a zone that lasts until the Prince leaves the zone. His allies that start their turn in the zone receive +2 attack and damage, and the Prince receives +1 AC for each ally in the zone. :melee: [b]Prince’s Riposte[/b] (immediate reaction; encounter; when a creature misses the Prince with a melee attack) ♦ [B]Fear, Psychic, Weapon[/B] +18 vs. Reflex; 3d10+6 damage and target is knocked prone. If the target stands on its next turn, it takes 14 psychic damage. [B]Miss:[/B] No damage, but the target is still knocked prone and takes 14 psychic damage if it stands next turn. [i]Note: This could be an aura instead, so all enemies rising from prone suffer psychic damage?[/b] [b]For Your Betters[/b] (immediate interrupt; encounter) When affected by a condition which lasts until the end of an enemy's next turn (besides Marked), the Prince may transfer the condition to an adjacent ally.[/i] [/QUOTE]
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