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<blockquote data-quote="Mesh Hong" data-source="post: 5157943" data-attributes="member: 73463"><p></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">OK, for old times sake here is a pretty nasty Great Ape, I would want to see this creature climbing tall structures during the encounter, probably in a city environment.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">King</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Ape</strong></span> Level 20 Solo Brute </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Huge Natural Beast XP 14,000 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +17/+8 <strong>Senses</strong> Perception +19, low light vision </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 960; Bloodied 480; see Crunching Gore, Primal Terror, Throw Anything </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 32 (30); <strong>Fortitude</strong> 34 (32), <strong>Reflex</strong> 33 (31), <strong>Will</strong> 30 (28)</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> fear; </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> fire, see Fear of Fire </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5, +2 vs. Fire effects </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 8, climbing 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +23 vs. AC; 3d8+9 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Grab</strong> <strong>and</strong> <strong>Throw</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Reach 3; attack +23 vs. AC; 2d10+9 damage; on hit target takes the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">following secondary attack; attack +21 vs. Fortitude; 2d10+9 damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is thrown (pushed) 6 squares and knocked prone; on miss target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">takes half damage and may shift 1 square as an immediate free action </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Mighty</strong> <strong>Rend</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">2 attacks against the same target; attack +23 vs. AC; 3d6+9 damage; if </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">both attacks hit target is dazed (save ends) and takes a cumulative -1 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">penalty to AC until the end of the encounter </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Crunching</strong> <strong>Gore</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; King Ape moves 8 squares (King Ape may move </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">through enemy squares and provokes opportunity attacks as usual, but </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">does not provoke opportunity attacks from its target) and makes the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">following attack against a single target at any point; attack +24 vs. AC; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">3d12+9 damage; on miss the target takes half damage; on hit the target </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">is grabbed and carried by the King Ape until the end of its movement </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">where it is slammed into the ground taking the following secondary attack; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">attack +21 vs. Fortitude; 2d6+9 damage; on hit target is released from </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">the grab, knocked prone and dazed (save ends); on miss the grab is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">maintained (escape ends) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Flailing</strong> <strong>Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 3; attack +21 vs. Reflex; 2d8+9 damage; on hit target is pushed 3 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">squares; on miss target must make a DC20 Athletics or Acrobatic check or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">be knocked prone </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>King</strong> <strong>of</strong> <strong>the</strong> <strong>Jungle</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> thunder, fear</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 8; attack +21 vs. Will or Fortitude (which ever is higher); 4d10+7 </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">thunder damage; on hit target is stunned until the end of King Apes next </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">turn; on miss target takes half damage </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Primal</strong> <strong>Terror</strong> (Standard; encounter) </span><strong><span style="font-family: 'Times New Roman'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic, only while bloodied</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Only while bloodied; burst 5; attack +21 vs. Will; 3d6+7 psychic damage; </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">on hit target takes a -4 penalty to attack rolls (save ends); on miss </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">target takes half damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <img src="http://www.enworld.org/forum/images/smilies/area.gif" class="smilie" loading="lazy" alt=":area:" title="Area :area:" data-shortname=":area:" /> <strong>Throw Anything</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">King Ape grabs something cinematically large and hurls it; (medium object) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">range 15; attack +21 vs. Reflex; 3d8+9 damage; (large object) area burst </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 within 15; attack +21 vs. Reflex; 2d8+9 damage; while bloodied King Ape </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">gains a +2 attack bonus with this attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Natural</span></strong><span style="font-family: 'Verdana'"> <strong>Climber</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">King Ape does not grant combat advantage for climbing, also while </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">climbing King Ape cannot be knocked prone and may reduce any push, pull </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">or slide effect by 6 squares </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Threatening</span></strong><span style="font-family: 'Verdana'"> <strong>Reach</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">King Ape has threatening reach (3) with its Slam attack </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Multiple</span></strong><span style="font-family: 'Verdana'"> <strong>Actions</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">King Ape acts twice each round on initiative +17 and +8; on each turn it </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">may make a standard, move and minor action though it can still only spend </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">1 action point a round </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Fear</span></strong><span style="font-family: 'Verdana'"> <strong>of</strong> <strong>Fire</strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">If King Ape is taking ongoing fire damage or starts its turn inside a zone </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">with the fire keyword it takes a -2 penalty to all defences until the start </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">of its next turn and must attempt to leave the zone; also if King Ape is </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">taking ongoing fire damage it also takes that damage again at the end of </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">its turn if it fails its saving throw </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Unaligned </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> Athletics +29, Endurance +22 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 28 (+19) <strong>Dex</strong> 25 (+17) <strong>Wis</strong> 18 (+14) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 24 (+17) <strong>Int</strong> 16 (+13) <strong>Cha</strong> 12 (+11) </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">He is in no way subtle but I hope this is the sort of thing you wanted to see.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5157943, member: 73463"] [COLOR=white][/COLOR] [FONT=Verdana][COLOR=white]OK, for old times sake here is a pretty nasty Great Ape, I would want to see this creature climbing tall structures during the encounter, probably in a city environment.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]King[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Ape[/B][/SIZE] Level 20 Solo Brute [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Huge Natural Beast XP 14,000 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +17/+8 [B]Senses[/B] Perception +19, low light vision [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 960; Bloodied 480; see Crunching Gore, Primal Terror, Throw Anything [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 32 (30); [B]Fortitude[/B] 34 (32), [B]Reflex[/B] 33 (31), [B]Will[/B] 30 (28)[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] fear; [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] fire, see Fear of Fire [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5, +2 vs. Fire effects [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 8, climbing 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2 [/FONT][/COLOR] [FONT=Verdana][COLOR=white]:bmelee: [B]Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +23 vs. AC; 3d8+9 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Grab[/B] [B]and[/B] [B]Throw[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Reach 3; attack +23 vs. AC; 2d10+9 damage; on hit target takes the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]following secondary attack; attack +21 vs. Fortitude; 2d10+9 damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is thrown (pushed) 6 squares and knocked prone; on miss target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]takes half damage and may shift 1 square as an immediate free action [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Mighty[/B] [B]Rend[/B] (Standard; recharge :5::6:) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]2 attacks against the same target; attack +23 vs. AC; 3d6+9 damage; if [/COLOR][/FONT] [FONT=Verdana][COLOR=white]both attacks hit target is dazed (save ends) and takes a cumulative -1 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]penalty to AC until the end of the encounter [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:melee: [B]Crunching[/B] [B]Gore[/B] (Standard; recharge :6:) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; King Ape moves 8 squares (King Ape may move [/COLOR][/FONT] [FONT=Verdana][COLOR=white]through enemy squares and provokes opportunity attacks as usual, but [/COLOR][/FONT] [FONT=Verdana][COLOR=white]does not provoke opportunity attacks from its target) and makes the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]following attack against a single target at any point; attack +24 vs. AC; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]3d12+9 damage; on miss the target takes half damage; on hit the target [/COLOR][/FONT] [FONT=Verdana][COLOR=white]is grabbed and carried by the King Ape until the end of its movement [/COLOR][/FONT] [FONT=Verdana][COLOR=white]where it is slammed into the ground taking the following secondary attack; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]attack +21 vs. Fortitude; 2d6+9 damage; on hit target is released from [/COLOR][/FONT] [FONT=Verdana][COLOR=white]the grab, knocked prone and dazed (save ends); on miss the grab is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]maintained (escape ends) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:close: [B]Flailing[/B] [B]Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 3; attack +21 vs. Reflex; 2d8+9 damage; on hit target is pushed 3 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]squares; on miss target must make a DC20 Athletics or Acrobatic check or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]be knocked prone [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]King[/B] [B]of[/B] [B]the[/B] [B]Jungle[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] thunder, fear[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Burst 8; attack +21 vs. Will or Fortitude (which ever is higher); 4d10+7 [/COLOR][/FONT] [FONT=Verdana][COLOR=white]thunder damage; on hit target is stunned until the end of King Apes next [/COLOR][/FONT] [FONT=Verdana][COLOR=white]turn; on miss target takes half damage [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Primal[/B] [B]Terror[/B] (Standard; encounter) [/FONT][B][FONT=Times New Roman]♦[/FONT][/B][B][FONT=Verdana] psychic, only while bloodied[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Only while bloodied; burst 5; attack +21 vs. Will; 3d6+7 psychic damage; [/COLOR][/FONT] [FONT=Verdana][COLOR=white]on hit target takes a -4 penalty to attack rolls (save ends); on miss [/COLOR][/FONT] [FONT=Verdana][COLOR=white]target takes half damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: :area: [B]Throw Anything[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]King Ape grabs something cinematically large and hurls it; (medium object) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]range 15; attack +21 vs. Reflex; 3d8+9 damage; (large object) area burst [/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 within 15; attack +21 vs. Reflex; 2d8+9 damage; while bloodied King Ape [/COLOR][/FONT] [FONT=Verdana][COLOR=white]gains a +2 attack bonus with this attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Natural[/FONT][/B][FONT=Verdana] [B]Climber[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]King Ape does not grant combat advantage for climbing, also while [/COLOR][/FONT] [FONT=Verdana][COLOR=white]climbing King Ape cannot be knocked prone and may reduce any push, pull [/COLOR][/FONT] [FONT=Verdana][COLOR=white]or slide effect by 6 squares [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Threatening[/FONT][/B][FONT=Verdana] [B]Reach[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]King Ape has threatening reach (3) with its Slam attack [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Multiple[/FONT][/B][FONT=Verdana] [B]Actions[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]King Ape acts twice each round on initiative +17 and +8; on each turn it [/COLOR][/FONT] [FONT=Verdana][COLOR=white]may make a standard, move and minor action though it can still only spend [/COLOR][/FONT] [FONT=Verdana][COLOR=white]1 action point a round [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Fear[/FONT][/B][FONT=Verdana] [B]of[/B] [B]Fire[/B] [/FONT][/COLOR] [FONT=Verdana][COLOR=white]If King Ape is taking ongoing fire damage or starts its turn inside a zone [/COLOR][/FONT] [FONT=Verdana][COLOR=white]with the fire keyword it takes a -2 penalty to all defences until the start [/COLOR][/FONT] [FONT=Verdana][COLOR=white]of its next turn and must attempt to leave the zone; also if King Ape is [/COLOR][/FONT] [FONT=Verdana][COLOR=white]taking ongoing fire damage it also takes that damage again at the end of [/COLOR][/FONT] [FONT=Verdana][COLOR=white]its turn if it fails its saving throw [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Unaligned [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] Athletics +29, Endurance +22 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 28 (+19) [B]Dex[/B] 25 (+17) [B]Wis[/B] 18 (+14) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 24 (+17) [B]Int[/B] 16 (+13) [B]Cha[/B] 12 (+11) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]He is in no way subtle but I hope this is the sort of thing you wanted to see.[/COLOR][/FONT] [/QUOTE]
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