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<blockquote data-quote="willows" data-source="post: 4924408" data-attributes="member: 79929"><p>Sorry for the long posting gap, guys. I've been really busy with family stuff.</p><p></p><p><strong>Tylwyth Teg</strong></p><p>half-fairy-type race for Sammy</p><p></p><p><em>In the fey courts, the boundaries between races blur with the swift passage of years. The diadems of nobility and ivy-covered crowns of landholding remain in pure-blooded eladrin hands, but in the bent-branched halls and crystal palaces, the Tylwyth Teg hold sway, with their crossed bloodlines and checkered backgrounds.</em></p><p></p><p><strong>Ability Score:</strong> +2 Str, +2 Int</p><p><strong>Size:</strong> Medium</p><p><strong>Speed:</strong> 6</p><p><strong>Vision: Low-light</strong></p><p><strong></strong></p><p><strong><strong>Languages:</strong> Common, Elvish</strong></p><p><strong><strong>Skill Bonuses:</strong> +2 Athletics, +2 History</strong></p><p><strong><strong>Fey Origin:</strong> Your ancestors were native to the Feywild, so you are considered a fey creature for effects that relate to creature origin.</strong></p><p><strong><strong>Phalanx of the Fey:</strong> You gain combat advantage against an adjacent enemy if at least one of your allies is adjacent to it and non-adjacent to you. </strong></p><p><strong><strong>Tylwyth Teg Weapon Training:</strong> You gain proficiency with the longsword.</strong></p><p><strong><strong>Earthsong:</strong> You can use <em>earthsong path</em> as an encounter power.</strong></p><p><strong></strong></p><p><strong><strong><em>Earthsong Path</em> — Tylwyth Teg Racial Power</strong></strong></p><p><strong>Sharp stones and tangling roots burst from the earth as you cross it.</strong></p><p><strong>Encounter ♦ Zone</strong></p><p><strong>Move Action, Personal</strong></p><p><strong>Effect: Move your speed. All the squares you leave during this movement become a zone of difficult terrain until the end of your next turn.</strong></p><p><strong></strong></p><p><strong><strong>Notes</strong></strong></p><p><strong>To create a 'half-fairy' race, I went and looked at the other races in the 'fey' family: drow, elf, eladrin, gnome, and half-elf, and picked out a gap to fill. Looks like there are very few Con bonuses and no Str in the crowd; to go along with the fey signature of "quick and smart," I'll give them a bonus in Int, and one in Str to characterize them as fey warriors. That leans them toward Swordmage and Warlord, which feels right to me. Probably their selection will fill out with the release of the new sources.</strong></p><p><strong></strong></p><p><strong>To go with the attribute bonuses, I wanted them to have some warlike, but clearly fey-ish, powers. Looking at the other fey races, it seemed like going with a theme of movement control would work nicely, and I rounded that out with a weapon proficiency.</strong></p></blockquote><p></p>
[QUOTE="willows, post: 4924408, member: 79929"] Sorry for the long posting gap, guys. I've been really busy with family stuff. [b]Tylwyth Teg[/b] half-fairy-type race for Sammy [i]In the fey courts, the boundaries between races blur with the swift passage of years. The diadems of nobility and ivy-covered crowns of landholding remain in pure-blooded eladrin hands, but in the bent-branched halls and crystal palaces, the Tylwyth Teg hold sway, with their crossed bloodlines and checkered backgrounds.[/i] [b]Ability Score:[/b] +2 Str, +2 Int [b]Size:[/b] Medium [b]Speed:[/b] 6 [b]Vision: Low-light [b]Languages:[/b] Common, Elvish [b]Skill Bonuses:[/b] +2 Athletics, +2 History [b]Fey Origin:[/b] Your ancestors were native to the Feywild, so you are considered a fey creature for effects that relate to creature origin. [b]Phalanx of the Fey:[/b] You gain combat advantage against an adjacent enemy if at least one of your allies is adjacent to it and non-adjacent to you. [b]Tylwyth Teg Weapon Training:[/b] You gain proficiency with the longsword. [b]Earthsong:[/b] You can use [i]earthsong path[/i] as an encounter power. [b][i]Earthsong Path[/i] — Tylwyth Teg Racial Power[/b] Sharp stones and tangling roots burst from the earth as you cross it. Encounter ♦ Zone Move Action, Personal Effect: Move your speed. All the squares you leave during this movement become a zone of difficult terrain until the end of your next turn. [b]Notes[/b] To create a 'half-fairy' race, I went and looked at the other races in the 'fey' family: drow, elf, eladrin, gnome, and half-elf, and picked out a gap to fill. Looks like there are very few Con bonuses and no Str in the crowd; to go along with the fey signature of "quick and smart," I'll give them a bonus in Int, and one in Str to characterize them as fey warriors. That leans them toward Swordmage and Warlord, which feels right to me. Probably their selection will fill out with the release of the new sources. To go with the attribute bonuses, I wanted them to have some warlike, but clearly fey-ish, powers. Looking at the other fey races, it seemed like going with a theme of movement control would work nicely, and I rounded that out with a weapon proficiency.[/b] [/QUOTE]
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