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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4928525" data-attributes="member: 710"><p><strong></strong></p><p><strong>Nice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </strong></p><p><strong></strong></p><p><strong>What I might add, though maybe it is too ... gimmicky - some kind of limited quick-draw feature - the Octopus can carry two one handed or one two-handed weapon/item in his tentacles and "draw" them as a free action as part of using them. </strong></p><p><strong></strong></p><p><strong>Also, you should probably note how long the enemies grant combat advantage to you (probably until the end of your current turn or start of your next turn?)</strong></p><p><strong></strong></p><p><strong>Then we need to come up with some racial feats. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></strong></p><p><strong></strong></p><p><strong><strong>Charybdite Charger</strong></strong></p><p><strong>Prerequisite: Martial, Squamous Leap</strong></p><p><strong>You can use your Squamous Leap power instead of a normal move as part of a charge attack. </strong></p><p><strong></strong></p><p><strong><strong>Dimensional Leap</strong></strong></p><p><strong>Prerequisite: Arcane or Psionic, Squamous Leap</strong></p><p><strong>When you teleport with one of your powers, you can expend your squamous leap power. Roll the Athletics jump described in the power to determine jump distance. This range is added to the range of your teleportation power. You have combat advantage against any enemies you end the teleport adjacent to.</strong></p><p><strong></strong></p><p><strong><strong>Tentacled Grip</strong></strong></p><p><strong>Prerequisite: Charybdite </strong></p><p><strong>Creatures you have grabbed take a -2 penalty to all Athletics and Acrobatics check to escape your grab and take damage equal to your Strength modifier when they fail a check to escape your grab. </strong></p><p><strong></strong></p><p><strong><strong>Assaulting Leap</strong></strong></p><p><strong>Prerequisite: Level 11, Martial, Squamous Leap, Charybdite Charge</strong></p><p><strong>When using Charybdite Charge as part of a charge and hit an enemy, you can push the enemy 1 square and knock him prone. </strong></p><p><strong></strong></p><p><strong><strong>Confusing Leap</strong></strong></p><p><strong>Prerequisite: Level 11, Arcane or Psion, Squamous Leap, Dimensional Leap</strong></p><p><strong>When using Squamous Leap with a teleportation power, enemies you are adjacent at the start of your teleport grant combat advantage to you and your allies until the end of your next turn. </strong></p><p><strong></strong></p><p><strong><strong>Strangulating Tentacles</strong></strong></p><p><strong>Prerequisite: Level 11, Charybdite </strong></p><p><strong>When you start your turn grabbing an enemy, the enemy takes damage equal to 5 + your Strength modifier. </strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Where is Klaus when you need him?</strong></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4928525, member: 710"] [b] Nice. ;) What I might add, though maybe it is too ... gimmicky - some kind of limited quick-draw feature - the Octopus can carry two one handed or one two-handed weapon/item in his tentacles and "draw" them as a free action as part of using them. Also, you should probably note how long the enemies grant combat advantage to you (probably until the end of your current turn or start of your next turn?) Then we need to come up with some racial feats. :) [B]Charybdite Charger[/B] Prerequisite: Martial, Squamous Leap You can use your Squamous Leap power instead of a normal move as part of a charge attack. [B]Dimensional Leap[/B] Prerequisite: Arcane or Psionic, Squamous Leap When you teleport with one of your powers, you can expend your squamous leap power. Roll the Athletics jump described in the power to determine jump distance. This range is added to the range of your teleportation power. You have combat advantage against any enemies you end the teleport adjacent to. [B]Tentacled Grip[/B] Prerequisite: Charybdite Creatures you have grabbed take a -2 penalty to all Athletics and Acrobatics check to escape your grab and take damage equal to your Strength modifier when they fail a check to escape your grab. [B]Assaulting Leap[/B] Prerequisite: Level 11, Martial, Squamous Leap, Charybdite Charge When using Charybdite Charge as part of a charge and hit an enemy, you can push the enemy 1 square and knock him prone. [B]Confusing Leap[/B] Prerequisite: Level 11, Arcane or Psion, Squamous Leap, Dimensional Leap When using Squamous Leap with a teleportation power, enemies you are adjacent at the start of your teleport grant combat advantage to you and your allies until the end of your next turn. [B]Strangulating Tentacles[/B] Prerequisite: Level 11, Charybdite When you start your turn grabbing an enemy, the enemy takes damage equal to 5 + your Strength modifier. Where is Klaus when you need him?[/b] [/QUOTE]
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