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Give me the idea, I build the race
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4929961" data-attributes="member: 710"><p>Well, there wasn't really a long process. I looked at the race, thought to mention that you might want the feats, and then I thought about what feats I would want and just wrote them down. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>One guideline might be:</p><p>- How can you build of one of the class racial abilities? What else might you envision someone being able to do with the power, or how could it be improved? </p><p>In this case, I thought that someone that is doing a lot of melee work might want to make a jumping charge. I limited it to Martial because I see this as requiring physical training. </p><p>Also, you can't just jump to places - you can jump on people! </p><p></p><p>But jumping also immediately made me thing of teleport. And I can kinda envision the Squid to create a teleportation portal and jump through it, gaining additional distance. (Strictly speaking though, my feat doesn't do this - it makes the entire jump a full teleport. Maybe that needs revisement?)</p><p></p><p>- What's unique about the physiology of the race? Can I build on that?</p><p>Most races don't have much, though horns, tails, claws all might give some room for that. The squid has its tentacles, of course that's good for grabbing.</p><p></p><p>- What's unique about the psychology or culture of the race? </p><p>Eladrin and Dwarves basically get their racial weapon proficiency feat for that reason - they use these type of weapons a lot.</p><p>I think there is some design space left for our squidy friends here, by the way. Perhaps some Psionic-related feats?</p><p></p><p>---</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4929961, member: 710"] Well, there wasn't really a long process. I looked at the race, thought to mention that you might want the feats, and then I thought about what feats I would want and just wrote them down. ;) One guideline might be: - How can you build of one of the class racial abilities? What else might you envision someone being able to do with the power, or how could it be improved? In this case, I thought that someone that is doing a lot of melee work might want to make a jumping charge. I limited it to Martial because I see this as requiring physical training. Also, you can't just jump to places - you can jump on people! But jumping also immediately made me thing of teleport. And I can kinda envision the Squid to create a teleportation portal and jump through it, gaining additional distance. (Strictly speaking though, my feat doesn't do this - it makes the entire jump a full teleport. Maybe that needs revisement?) - What's unique about the physiology of the race? Can I build on that? Most races don't have much, though horns, tails, claws all might give some room for that. The squid has its tentacles, of course that's good for grabbing. - What's unique about the psychology or culture of the race? Eladrin and Dwarves basically get their racial weapon proficiency feat for that reason - they use these type of weapons a lot. I think there is some design space left for our squidy friends here, by the way. Perhaps some Psionic-related feats? --- [/QUOTE]
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