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Give Me Three Reasons to Play Dragonlance
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<blockquote data-quote="Raunalyn" data-source="post: 6525930" data-attributes="member: 72670"><p>I think it really depends on your tastes. Let me see if I can provide 3 reasons why it's one of my favorite gaming worlds.</p><p></p><p>1. High, epic fantasy: Destiny and the balance between good and evil is a core theme of Dragonlance. Good redeems it's own, evil turns upon itself, and the balance must be maintained. Evil tries to subjugate the races of the world, why Good and Balance tries to maintain free will.</p><p></p><p>2. A well established world rich in lore: Ansalon (the core continent where the Dragonlance novels take place on) has a very detailed and rich history. The main areas where the novels touch are well detailed, but there's also a great deal of details that are left open to the GM to develop. The "default" campaign world takes place 350 years after a great cataclysm that devastated the world, so finding lost lore, lost cities, etc. is easily incorporated into the campaign. In other words, it is extremely easy to take the Dragonlance world and make it into your own.</p><p></p><p>3. Dragons....lots and lots of dragons: Dragons play a huge part in the history and themes behind Dragonlance. Draconians play a big part as well. And of course, the interesting weapons that help to defeat them.</p><p></p><p>There are many more reasons...just those 3 off the top of my head. The machinations of the Gods, particularly the evil ones (I absolutely love Hiddukel...one of my favorites) play a huge part.</p><p></p><p>I could go on, but I'll leave it at those 3.</p></blockquote><p></p>
[QUOTE="Raunalyn, post: 6525930, member: 72670"] I think it really depends on your tastes. Let me see if I can provide 3 reasons why it's one of my favorite gaming worlds. 1. High, epic fantasy: Destiny and the balance between good and evil is a core theme of Dragonlance. Good redeems it's own, evil turns upon itself, and the balance must be maintained. Evil tries to subjugate the races of the world, why Good and Balance tries to maintain free will. 2. A well established world rich in lore: Ansalon (the core continent where the Dragonlance novels take place on) has a very detailed and rich history. The main areas where the novels touch are well detailed, but there's also a great deal of details that are left open to the GM to develop. The "default" campaign world takes place 350 years after a great cataclysm that devastated the world, so finding lost lore, lost cities, etc. is easily incorporated into the campaign. In other words, it is extremely easy to take the Dragonlance world and make it into your own. 3. Dragons....lots and lots of dragons: Dragons play a huge part in the history and themes behind Dragonlance. Draconians play a big part as well. And of course, the interesting weapons that help to defeat them. There are many more reasons...just those 3 off the top of my head. The machinations of the Gods, particularly the evil ones (I absolutely love Hiddukel...one of my favorites) play a huge part. I could go on, but I'll leave it at those 3. [/QUOTE]
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Give Me Three Reasons to Play Dragonlance
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