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Give Me Three Reasons to Play Mystara/Known World
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<blockquote data-quote="Winterthorn" data-source="post: 6529458" data-attributes="member: 1702"><p>I cut my DMing teeth on The Known World. It was my first exposure to an RPG setting, and it's super-rich details published in the 1980s were pure entertainment of themselves. I own a copy of the full BECMI series, and all official Gazetteers + Dawn of the Immortals + both Trail Maps + a few extra items.</p><p></p><p>Recently, in the 4E era, I tried DMing a game in Mystara, but it just didn't gel. Tore a small hole in one of my Trail Maps too :-(</p><p></p><p>I am thinking 5E offers a great rules set for adventuring in The Known World/Mystara. (Have all fighter elves follow the Eldritch Knight archetype by default.) But I disgress...</p><p></p><p>1) Mystara, aka The Known World, offers a gloriously rich and detailed world to play in. It has all the pulp flavour of mished realms next to each other without any guilt or shame. All PC races have their homelands, or could be added by a creative DM since there is plenty of room to add your own material. The lore is not complicated by if-then-else connections between NPCs, monsters, or kingdoms. One cannot really break the settling immersion since almost anything is viable whether fiddling with PC concepts all the way up to crafting campaign plots. </p><p></p><p>2) Aside from one big shift in the setting with the Wrath of the Immortals, the setting is very static whether pre- or post- WotI. There are very few expectations out there as to how things "should be" and one can indulge your creativity in building an epic campaign with the material as published. It's a very creative setting offering a plethora of options for DMs. Vampiric wizard nobles, secretive Shadow Elves, buried sci-fi relics, bumbling Orc hordes, airship battles, lost civilizations... Everything ready to use and abuse, lol.</p><p></p><p>3) Even if you wish a simpler campaign, just pluck a region, like the Fives Shires, or Karameikos, or Minrothad, and just campaign there. Lots of details to be found in just one Gazetter!</p><p></p><p>May this link inspire you to try 5E in The Known World: <a href="http://www.pandius.com/5e_class.html" target="_blank">http://www.pandius.com/5e_class.html</a></p></blockquote><p></p>
[QUOTE="Winterthorn, post: 6529458, member: 1702"] I cut my DMing teeth on The Known World. It was my first exposure to an RPG setting, and it's super-rich details published in the 1980s were pure entertainment of themselves. I own a copy of the full BECMI series, and all official Gazetteers + Dawn of the Immortals + both Trail Maps + a few extra items. Recently, in the 4E era, I tried DMing a game in Mystara, but it just didn't gel. Tore a small hole in one of my Trail Maps too :-( I am thinking 5E offers a great rules set for adventuring in The Known World/Mystara. (Have all fighter elves follow the Eldritch Knight archetype by default.) But I disgress... 1) Mystara, aka The Known World, offers a gloriously rich and detailed world to play in. It has all the pulp flavour of mished realms next to each other without any guilt or shame. All PC races have their homelands, or could be added by a creative DM since there is plenty of room to add your own material. The lore is not complicated by if-then-else connections between NPCs, monsters, or kingdoms. One cannot really break the settling immersion since almost anything is viable whether fiddling with PC concepts all the way up to crafting campaign plots. 2) Aside from one big shift in the setting with the Wrath of the Immortals, the setting is very static whether pre- or post- WotI. There are very few expectations out there as to how things "should be" and one can indulge your creativity in building an epic campaign with the material as published. It's a very creative setting offering a plethora of options for DMs. Vampiric wizard nobles, secretive Shadow Elves, buried sci-fi relics, bumbling Orc hordes, airship battles, lost civilizations... Everything ready to use and abuse, lol. 3) Even if you wish a simpler campaign, just pluck a region, like the Fives Shires, or Karameikos, or Minrothad, and just campaign there. Lots of details to be found in just one Gazetter! May this link inspire you to try 5E in The Known World: [url]http://www.pandius.com/5e_class.html[/url] [/QUOTE]
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