Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Give me your craziest, most GONZO PC concepts!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 6987146" data-attributes="member: 23"><p>This was for a HERO game (similar to Gurps), of the "urban arcana" type.</p><p></p><p>The character was someone who used to work for some kind of "keeping the crazy cultists down" semi secret semi gov agency. He knew a few basic spells and was fairly knowledgeable about dimensional portals; but his shtick was an old revolver with magic dispelling bullets, very useful to pierce magical defenses. So he and a few others of the agency go against a mad sorcerer opening a portal to the Far Realm (tentacles etc) in abandoned tunnels under London. Things go horribly wrong - most of the team gets killed, and his arms gets chopped off. *But* he does nail the sorcerer with his gun, killing him.</p><p></p><p>Loosing a lot of blood and in shock, he uses the shrinking *portal* to staunch the bleeding. This saves his life, BUT his blood seals the portal slightly open!</p><p></p><p>Meanwhile, in the Far Realm, a tentacular Entity of middling power had poked its tentacles through the portal (as they are wont to do), but yanked them back as the portal started collapsing... but too slowly. Had the portal collapsed fully it would have loss a few tentacles (they grow back) but now its stuck!</p><p></p><p>The character runs screaming into the tunnels, tentacles flailing, sticking out of his right shoulder.</p><p></p><p>After a few years of madness eating rats in the tunnels, the character slowly returned to a semblance of sanity as his psyche and that of the Entity made peace with each other. They share senses and their minds partially entwine. </p><p></p><p>The character forges a hollow arm of enchanted brass to replace his loss arm and hide his portal-bearing shoulder. The tentacles hide inside the arm and operate it. He returns to his agency, and becomes infamous: the brass-armed, mad-eyed mage hunter, with the rune-covered Webley that breaks spells and far too much knowledge of the Far Realms. Sometimes he grows distracted (The Entity sometimes has to attend meetings of the Retroactive Committee to Adjust the Value of Pi or some other mind blasting endeavors), but the agency knows it can count on him to laugh at any eldritch threat and put it down.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 6987146, member: 23"] This was for a HERO game (similar to Gurps), of the "urban arcana" type. The character was someone who used to work for some kind of "keeping the crazy cultists down" semi secret semi gov agency. He knew a few basic spells and was fairly knowledgeable about dimensional portals; but his shtick was an old revolver with magic dispelling bullets, very useful to pierce magical defenses. So he and a few others of the agency go against a mad sorcerer opening a portal to the Far Realm (tentacles etc) in abandoned tunnels under London. Things go horribly wrong - most of the team gets killed, and his arms gets chopped off. *But* he does nail the sorcerer with his gun, killing him. Loosing a lot of blood and in shock, he uses the shrinking *portal* to staunch the bleeding. This saves his life, BUT his blood seals the portal slightly open! Meanwhile, in the Far Realm, a tentacular Entity of middling power had poked its tentacles through the portal (as they are wont to do), but yanked them back as the portal started collapsing... but too slowly. Had the portal collapsed fully it would have loss a few tentacles (they grow back) but now its stuck! The character runs screaming into the tunnels, tentacles flailing, sticking out of his right shoulder. After a few years of madness eating rats in the tunnels, the character slowly returned to a semblance of sanity as his psyche and that of the Entity made peace with each other. They share senses and their minds partially entwine. The character forges a hollow arm of enchanted brass to replace his loss arm and hide his portal-bearing shoulder. The tentacles hide inside the arm and operate it. He returns to his agency, and becomes infamous: the brass-armed, mad-eyed mage hunter, with the rune-covered Webley that breaks spells and far too much knowledge of the Far Realms. Sometimes he grows distracted (The Entity sometimes has to attend meetings of the Retroactive Committee to Adjust the Value of Pi or some other mind blasting endeavors), but the agency knows it can count on him to laugh at any eldritch threat and put it down. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Give me your craziest, most GONZO PC concepts!
Top