Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Give Me Your Dragon Heist Tips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="practicalm" data-source="post: 7543966" data-attributes="member: 6777923"><p>There is a lot of DM must put it together differently to make it more fun in this adventure, but I find this to be true with all the adventures so far. (Except I haven't really looked at ToA because I want to play it.)</p><p></p><p>Heist has almost all the parts to make it good but it requires retooling to get it there. </p><p>Some hints to make it work.</p><p></p><p>Make a timeline for what you want to happen without the players getting involved.</p><p>Then figure how the players might get involved at each step in the timeline and figure out how the players could learn about each step either before or after.</p><p></p><p>Move the McGuffin from faction to faction instead of keeping it with just one villain or the Nimblewright. </p><p>Play up the perceived closeness of the players to Renaer as Renaer having hired them to help Renaer to find the stone and the heist. </p><p>Have the factions court the players and confuse them because Renaer has not actually hired them. </p><p>Move the item from Faction to Faction in the Chapter 4 path and have different factions be chasing the item along with the players</p><p>Add additional heists for the stone and the keys to make it more heist like. </p><p>Figure out what the town lords and authorities are doing.</p><p></p><p>Watch It's a Mad Mad World.</p><p>If you have a copy of the Paranoia adventure "Yellow Clearance Black Box Blues" then you can use some tricks from there.</p></blockquote><p></p>
[QUOTE="practicalm, post: 7543966, member: 6777923"] There is a lot of DM must put it together differently to make it more fun in this adventure, but I find this to be true with all the adventures so far. (Except I haven't really looked at ToA because I want to play it.) Heist has almost all the parts to make it good but it requires retooling to get it there. Some hints to make it work. Make a timeline for what you want to happen without the players getting involved. Then figure how the players might get involved at each step in the timeline and figure out how the players could learn about each step either before or after. Move the McGuffin from faction to faction instead of keeping it with just one villain or the Nimblewright. Play up the perceived closeness of the players to Renaer as Renaer having hired them to help Renaer to find the stone and the heist. Have the factions court the players and confuse them because Renaer has not actually hired them. Move the item from Faction to Faction in the Chapter 4 path and have different factions be chasing the item along with the players Add additional heists for the stone and the keys to make it more heist like. Figure out what the town lords and authorities are doing. Watch It's a Mad Mad World. If you have a copy of the Paranoia adventure "Yellow Clearance Black Box Blues" then you can use some tricks from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Give Me Your Dragon Heist Tips
Top