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<blockquote data-quote="1d4cast_James" data-source="post: 6226050" data-attributes="member: 6761878"><p>I've had a few good moments in my time, but these stick out the most (<strong>Warning some of these description can be graphically violent, skip this post if you care about that</strong>):</p><p></p><ol> <li data-xf-list-type="ol">Back in college, I was playing in a Shadowrun game that was mostly 3rd edition with some 2nd edition stuff mixed in that the GM liked. I was playing a Troll Physical Adept and we were hired to go into a building that was guarded by corporate security and save (or kidnap, depends on how you look at it) a scientist that was working on new tech in their lab. After much debate and some recon, we decided the best way in was through the front door. We barged in and happened to catch the team of guards off guard, allowing me to hop the counter and grab the guard that was going for the alarm button. Successfully grabbing said guard, I was able to rip his arms off and beat him to death with them, while the rest of the team dealt with the other guards.</li> <li data-xf-list-type="ol">In my old D&D 3.0/3.5 game group, I was playing an evil character (a half-elf black flame zealot). The character had a tragic past (death of parents, separation of siblings, and a harsh orphanage experience) that skewed his world view and helped him make those decisions. By the end of the campaign, the character had done a complete 180 degree turnaround and had become a champion of the people. It felt very good to watch and roleplay out that transformation.</li> <li data-xf-list-type="ol">Another campaign with the same D&D group, I was playing a Dwarven Bard named Scruffy McStuff, who eventually became a Fate Spinner. This game went into Epic levels. All of the characters were given the opportunity to use a "Special" elixir to upgrade themselves (stat boosts) or their gear (give or increase magical properties) about halfway through the campaign. Scruffy was the only one that used the elixir on his gear. Good thing too, as the elixir was made from a dark god that was then able to instantly mind control those who drank the elixir whenever he chose. In the end, with scruffy not drinking this elixir, he was able to figure out a way to free his party from the mind control and allow the group to defeat the dark god.</li> </ol><p></p><p>There are many more, but those were the one's I have the clearest memory of. Hope it helps.</p></blockquote><p></p>
[QUOTE="1d4cast_James, post: 6226050, member: 6761878"] I've had a few good moments in my time, but these stick out the most ([B]Warning some of these description can be graphically violent, skip this post if you care about that[/B]): [LIST=1] [*]Back in college, I was playing in a Shadowrun game that was mostly 3rd edition with some 2nd edition stuff mixed in that the GM liked. I was playing a Troll Physical Adept and we were hired to go into a building that was guarded by corporate security and save (or kidnap, depends on how you look at it) a scientist that was working on new tech in their lab. After much debate and some recon, we decided the best way in was through the front door. We barged in and happened to catch the team of guards off guard, allowing me to hop the counter and grab the guard that was going for the alarm button. Successfully grabbing said guard, I was able to rip his arms off and beat him to death with them, while the rest of the team dealt with the other guards. [*]In my old D&D 3.0/3.5 game group, I was playing an evil character (a half-elf black flame zealot). The character had a tragic past (death of parents, separation of siblings, and a harsh orphanage experience) that skewed his world view and helped him make those decisions. By the end of the campaign, the character had done a complete 180 degree turnaround and had become a champion of the people. It felt very good to watch and roleplay out that transformation. [*]Another campaign with the same D&D group, I was playing a Dwarven Bard named Scruffy McStuff, who eventually became a Fate Spinner. This game went into Epic levels. All of the characters were given the opportunity to use a "Special" elixir to upgrade themselves (stat boosts) or their gear (give or increase magical properties) about halfway through the campaign. Scruffy was the only one that used the elixir on his gear. Good thing too, as the elixir was made from a dark god that was then able to instantly mind control those who drank the elixir whenever he chose. In the end, with scruffy not drinking this elixir, he was able to figure out a way to free his party from the mind control and allow the group to defeat the dark god. [/LIST] There are many more, but those were the one's I have the clearest memory of. Hope it helps. [/QUOTE]
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