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<blockquote data-quote="GMMichael" data-source="post: 6226476" data-attributes="member: 6685730"><p>Not sure I've ever had the pleasure. If you can call paranoia, shakes, and engergized "pleasure."</p><p></p><p></p><p>Can Modos do it:</p><p>Necromancer: yes, that's just a spell selection question.</p><p>Summoning Hellhounds: I'll include Summon in the original spell selection.</p><p>Investigations: Detect, Knowledge-Scholarship, or Profession skills would help.</p><p>Dark Fire: sounds like a magic item. Modos magic items are currently granting character features (ability, skill, or perk) to characters, or acting, mechanically, as NPCs.</p><p>Mysterious engine: there are no movement rates in Modos core. So the speed of the engine, and what it could do, would be up to the GM. However, when things are difficult to damage (like armor), they have Protection, which is a die that reduces incoming damage.</p><p>Juju Zombie and Fiendish Wolves: the new rulebook will have a section on creating monsters.</p><p>One PC death: Modos doesn't have dead PCs. The closest a PC can get to death is Mostly Dead.</p><p>Destiny point: hero points. Roll 1d6, in most cases, to gain a skill bonus.</p><p>Divine Intervention: no rules for that beyond rule 0. I don't want to include incorporeality rules, but it could be fun to draw up a monster or two with that feature.</p><p>Sword through the back: no hit location in Modos, but there will be guidance that crippling wounds don't happen until a character is very low on, or out of, hit points.</p><p></p><p>Thanks James...your input's next on the examination table!</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6226476, member: 6685730"] Not sure I've ever had the pleasure. If you can call paranoia, shakes, and engergized "pleasure." Can Modos do it: Necromancer: yes, that's just a spell selection question. Summoning Hellhounds: I'll include Summon in the original spell selection. Investigations: Detect, Knowledge-Scholarship, or Profession skills would help. Dark Fire: sounds like a magic item. Modos magic items are currently granting character features (ability, skill, or perk) to characters, or acting, mechanically, as NPCs. Mysterious engine: there are no movement rates in Modos core. So the speed of the engine, and what it could do, would be up to the GM. However, when things are difficult to damage (like armor), they have Protection, which is a die that reduces incoming damage. Juju Zombie and Fiendish Wolves: the new rulebook will have a section on creating monsters. One PC death: Modos doesn't have dead PCs. The closest a PC can get to death is Mostly Dead. Destiny point: hero points. Roll 1d6, in most cases, to gain a skill bonus. Divine Intervention: no rules for that beyond rule 0. I don't want to include incorporeality rules, but it could be fun to draw up a monster or two with that feature. Sword through the back: no hit location in Modos, but there will be guidance that crippling wounds don't happen until a character is very low on, or out of, hit points. Thanks James...your input's next on the examination table! [/QUOTE]
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