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<blockquote data-quote="Storyteller01" data-source="post: 3022897" data-attributes="member: 20931"><p>That, and sniper rifles are too damn big to use in squad tactics. Heck, technically, they're too small to be sniper rifles. I forget the exact measurement, but a longer barrel is more accurate. Then again, the russian Drugonav (butchered spelling) has a bayonet stud. Why would a sniper need to mount bayonets?</p><p></p><p><em>PS: My apologizes for being snarky about the sniper rifle/grenade combo. It's possible mechanically, and real life shouldn't interefer in your fun.</em></p><p></p><p>Anyway, about the gadgets:</p><p>The last star wars gamer magazine had some nice stats for scopes. It has a rating, and divides the distance to target by that rating before applying penalties and bonuses to hit, Spot, etc. The cost is the rating cubed x 50. Additional features (low light, thermal imaging, etc) add 1 to the rating when figuring cost.</p><p></p><p>Another source has a scope with a radar setting. You have a narrow reticle sight, but a display gives you a stylized 180 layout.</p><p></p><p>Yet another source has the charge mace and the monofiliment axe. The mace uses rail-gun tech and a series of large bearings in the weapon housing to greatly increase damage on a strike. The mono-axe stretches a monofilament wire between two support struts.</p><p></p><p>An inertial harness (think Aliens...) reduces penalties for burst and suppressive fire.</p><p></p><p>There's the 'atmosphere eater' grenade. It lasts several rounds, and appears to be fire/plasma related. It's actually much worse, ripping apart anything in the area of effect at the molecular level. Needless to say, water doesn't effect it...</p><p></p><p>The game Shadowrun had smart gun cyber links to keep you from shooting friendly's. You could fully open up with a mini-gunin a room and never hit an ally.</p><p></p><p>The movie 'Runaway' had rocket powered heat seeking bullets. A 3rd party source has a similar concept that gives a +2 to hit and ingnores cover.</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 3022897, member: 20931"] That, and sniper rifles are too damn big to use in squad tactics. Heck, technically, they're too small to be sniper rifles. I forget the exact measurement, but a longer barrel is more accurate. Then again, the russian Drugonav (butchered spelling) has a bayonet stud. Why would a sniper need to mount bayonets? [I]PS: My apologizes for being snarky about the sniper rifle/grenade combo. It's possible mechanically, and real life shouldn't interefer in your fun.[/I] Anyway, about the gadgets: The last star wars gamer magazine had some nice stats for scopes. It has a rating, and divides the distance to target by that rating before applying penalties and bonuses to hit, Spot, etc. The cost is the rating cubed x 50. Additional features (low light, thermal imaging, etc) add 1 to the rating when figuring cost. Another source has a scope with a radar setting. You have a narrow reticle sight, but a display gives you a stylized 180 layout. Yet another source has the charge mace and the monofiliment axe. The mace uses rail-gun tech and a series of large bearings in the weapon housing to greatly increase damage on a strike. The mono-axe stretches a monofilament wire between two support struts. An inertial harness (think Aliens...) reduces penalties for burst and suppressive fire. There's the 'atmosphere eater' grenade. It lasts several rounds, and appears to be fire/plasma related. It's actually much worse, ripping apart anything in the area of effect at the molecular level. Needless to say, water doesn't effect it... The game Shadowrun had smart gun cyber links to keep you from shooting friendly's. You could fully open up with a mini-gunin a room and never hit an ally. The movie 'Runaway' had rocket powered heat seeking bullets. A 3rd party source has a similar concept that gives a +2 to hit and ingnores cover. [/QUOTE]
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