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give me your over-arching plots NOW!!! please :)
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<blockquote data-quote="Plane Sailing" data-source="post: 3420516" data-attributes="member: 114"><p>My first 3e campaign had a number of plot arcs, overlapping one another. </p><p></p><p></p><p>Very big picture: The plane used to be owned by the mindflayers. They want it back. Turns out that dwarves were a slave race of theirs, although that isn't discovered until well into the campaign.</p><p></p><p>Pretty big picture: A thousand years ago the known world was ruled by the 'Jade Emperor', although he disappeared and the empire fell apart as his sons battled. His return is prophesied.</p><p></p><p>Big picture. Something is going rotten in the huge theocratic nation to the north. What starts off as a reduction in trade caravans turns into a trickle of refugees, then a flood, then they all stop coming... Possible openings for the PCs at higher level to go and fight for the remaining free city state and save a nation.</p><p></p><p>Alienist cells are discovered planted in various cities (an outgrowth of the Blessed from Speaker in Dreams, part of a big plan inspired by the Mindflayers)</p><p></p><p>A corrupt, banned sect of the cult of Asura is arising again, as Daros travels the land corrupting Asuran temples to his evil ways. He is effectively a missionary from the forces which are corrupting the theocratic nation. Once again, Mindflayers are the hidden puppets behind the throne.</p><p></p><p>Mindflayers attempt to invade the world via 'the door in the air' - a permanent portal to the elemental plane of air. Fortunately the PCs manage to stuff a cloud giant castle into the portal just before thousands of charmed elementals arrive at the scene.</p><p></p><p>The Return to the Temple of Elemental Evil planned to draw the far realm into alignment with the prime material plane, enabling unfettered access for the mindflayers and their minions of madness. The party foiled this attempt by, as it happens, waking the Jade Emperor from a thousand year slumber (who turns out to be an advanced Great Wyrm dragon) who wipes out the temple of elemental evil - but is now at large in the world again with his own plans for a new and greater empire.</p><p></p><p>The Mindflayers are all 'old style' in that they have astral projection, and they are astrally projecting from their home plane to the prime material - which means that you kill their body here and they just wake up at home, ready to astrally project forth a week or so later to start up their next plan, and with all their knowledge of the PCs abilities and tactics intact.</p><p></p><p>Ultimately, the PCs would have to develop plane-hopping skills in order to take the fight to the Mindflayers home and finish their threat for good.</p><p></p><p>I liked the way that there was a slow build of threats and events, so that when the rose bloomed, the PCs (and the players) could say 'a-ha, so *thats* what that was all about'.</p><p></p><p>Sadly the campaign ended while the PCs were attempting to finish of Daros, as they virtually forced their way into a TPK (the last party member could have let Daros get away and got his friends raised, but no, he had to keep on chasing and so got enervated to death. Damn!)</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3420516, member: 114"] My first 3e campaign had a number of plot arcs, overlapping one another. Very big picture: The plane used to be owned by the mindflayers. They want it back. Turns out that dwarves were a slave race of theirs, although that isn't discovered until well into the campaign. Pretty big picture: A thousand years ago the known world was ruled by the 'Jade Emperor', although he disappeared and the empire fell apart as his sons battled. His return is prophesied. Big picture. Something is going rotten in the huge theocratic nation to the north. What starts off as a reduction in trade caravans turns into a trickle of refugees, then a flood, then they all stop coming... Possible openings for the PCs at higher level to go and fight for the remaining free city state and save a nation. Alienist cells are discovered planted in various cities (an outgrowth of the Blessed from Speaker in Dreams, part of a big plan inspired by the Mindflayers) A corrupt, banned sect of the cult of Asura is arising again, as Daros travels the land corrupting Asuran temples to his evil ways. He is effectively a missionary from the forces which are corrupting the theocratic nation. Once again, Mindflayers are the hidden puppets behind the throne. Mindflayers attempt to invade the world via 'the door in the air' - a permanent portal to the elemental plane of air. Fortunately the PCs manage to stuff a cloud giant castle into the portal just before thousands of charmed elementals arrive at the scene. The Return to the Temple of Elemental Evil planned to draw the far realm into alignment with the prime material plane, enabling unfettered access for the mindflayers and their minions of madness. The party foiled this attempt by, as it happens, waking the Jade Emperor from a thousand year slumber (who turns out to be an advanced Great Wyrm dragon) who wipes out the temple of elemental evil - but is now at large in the world again with his own plans for a new and greater empire. The Mindflayers are all 'old style' in that they have astral projection, and they are astrally projecting from their home plane to the prime material - which means that you kill their body here and they just wake up at home, ready to astrally project forth a week or so later to start up their next plan, and with all their knowledge of the PCs abilities and tactics intact. Ultimately, the PCs would have to develop plane-hopping skills in order to take the fight to the Mindflayers home and finish their threat for good. I liked the way that there was a slow build of threats and events, so that when the rose bloomed, the PCs (and the players) could say 'a-ha, so *thats* what that was all about'. Sadly the campaign ended while the PCs were attempting to finish of Daros, as they virtually forced their way into a TPK (the last party member could have let Daros get away and got his friends raised, but no, he had to keep on chasing and so got enervated to death. Damn!) [/QUOTE]
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give me your over-arching plots NOW!!! please :)
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