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*TTRPGs General
give me your over-arching plots NOW!!! please :)
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<blockquote data-quote="darkseraphim" data-source="post: 3420652" data-attributes="member: 40735"><p>Epic plot from my last campaign world and contest entry:</p><p></p><p>D&D Waterworld. Oceans are warming and rising, humanoid and demi-human populations have been pushed onto constricted tropical archipelagos (former mountain ranges). Competition for land is intense and bloody. Also provides a great excuse for mashing lots of diverse monsters into small places. Dungeons and caves are always populated, because extra land is extremely valuable. Cities tend to be filled with bridges and towers. Some cities are floating rafts, others are cloud cities, some are under the sea protected by magic, etc. Sargasso tangles tend to be built over and become drifting towns.</p><p></p><p>Goal of the campaign: Current generations only have myths of the ancient world. The rising oceans are not the result of global warming, but rather a magical war catastrophe, similar to the Invoked Devastation. Goal of the campaign is to get powerful enough to learn to deal with a water environment, explore the depths, and search ancient ruins for the answers to the coming deluge. The deepest ruin is also the home of the only creature to survive the flood, a beastie I called the Eldritch Kraken. As a supra-genius with many minions, it made an intriguing evil mastermind and nemesis.</p><p></p><p>Have fun.</p><p> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="darkseraphim, post: 3420652, member: 40735"] Epic plot from my last campaign world and contest entry: D&D Waterworld. Oceans are warming and rising, humanoid and demi-human populations have been pushed onto constricted tropical archipelagos (former mountain ranges). Competition for land is intense and bloody. Also provides a great excuse for mashing lots of diverse monsters into small places. Dungeons and caves are always populated, because extra land is extremely valuable. Cities tend to be filled with bridges and towers. Some cities are floating rafts, others are cloud cities, some are under the sea protected by magic, etc. Sargasso tangles tend to be built over and become drifting towns. Goal of the campaign: Current generations only have myths of the ancient world. The rising oceans are not the result of global warming, but rather a magical war catastrophe, similar to the Invoked Devastation. Goal of the campaign is to get powerful enough to learn to deal with a water environment, explore the depths, and search ancient ruins for the answers to the coming deluge. The deepest ruin is also the home of the only creature to survive the flood, a beastie I called the Eldritch Kraken. As a supra-genius with many minions, it made an intriguing evil mastermind and nemesis. Have fun. :p [/QUOTE]
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give me your over-arching plots NOW!!! please :)
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