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give me your over-arching plots NOW!!! please :)
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<blockquote data-quote="JiffyPopTart" data-source="post: 3422812" data-attributes="member: 4881"><p>Here are several campaigns I started (none of them ever finish, just end to be discarded)</p><p></p><p>1. Players are not "real". They are characters in a dream a 10 year old boy is having. The boy is in the dream as a tag along, getting to experience DnD vicariously through the PCs. Eventually the druids of the land send the PCs to investigate why time "slips" 16 of the 24 hours of the day. The slips represent the kid sleeping. Eventually the PCs enter a new world (the subconscious) and the kid has to stay behind. They learn that to end the "slips" they have to destroy the soul gem. If they do, they kill the kid in real life. If they don't they doom themselves to continued slippage and eventual death when the kid no longer dreams of them.</p><p></p><p>2. Somewhat japanese themed. There are 12 clans, each representing fire/air/earth/water and Evil/Neutral/Good combinations. Each clan has an iconic DnD monster as its totem. Frex, the Phoenix clan would be the Good/Fire clan. Each clan hates those clans most opposite of them. Insert adventures depending on what clan the PCs want to be part of.</p><p></p><p>3. The Demon vs. Devil war has spilled out into the PCs plane. "Humanity" exists in a perpetual wasteland of the results. A neutral or good god is killed and the PCs are tasked with escorting a replacement innocent child to a coronation to godhood. Behind the scenes the Devils have killed the god, blamed it on someone else, and have arranged for one of thiers to be escorted by unwitting good PCs to fill the spot.</p><p></p><p>4. PCs are Indiana Jones style treasure hunters working for a high level wizard.</p><p></p><p>5. (Forgotten Realms) Yuan-Ti have begun a civil war. Those who follow Meershaulk and those who have begun to follow Set. PCs get stuck in the middle.</p><p></p><p>DS</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 3422812, member: 4881"] Here are several campaigns I started (none of them ever finish, just end to be discarded) 1. Players are not "real". They are characters in a dream a 10 year old boy is having. The boy is in the dream as a tag along, getting to experience DnD vicariously through the PCs. Eventually the druids of the land send the PCs to investigate why time "slips" 16 of the 24 hours of the day. The slips represent the kid sleeping. Eventually the PCs enter a new world (the subconscious) and the kid has to stay behind. They learn that to end the "slips" they have to destroy the soul gem. If they do, they kill the kid in real life. If they don't they doom themselves to continued slippage and eventual death when the kid no longer dreams of them. 2. Somewhat japanese themed. There are 12 clans, each representing fire/air/earth/water and Evil/Neutral/Good combinations. Each clan has an iconic DnD monster as its totem. Frex, the Phoenix clan would be the Good/Fire clan. Each clan hates those clans most opposite of them. Insert adventures depending on what clan the PCs want to be part of. 3. The Demon vs. Devil war has spilled out into the PCs plane. "Humanity" exists in a perpetual wasteland of the results. A neutral or good god is killed and the PCs are tasked with escorting a replacement innocent child to a coronation to godhood. Behind the scenes the Devils have killed the god, blamed it on someone else, and have arranged for one of thiers to be escorted by unwitting good PCs to fill the spot. 4. PCs are Indiana Jones style treasure hunters working for a high level wizard. 5. (Forgotten Realms) Yuan-Ti have begun a civil war. Those who follow Meershaulk and those who have begun to follow Set. PCs get stuck in the middle. DS [/QUOTE]
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give me your over-arching plots NOW!!! please :)
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