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give me your over-arching plots NOW!!! please :)
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<blockquote data-quote="Lord Zardoz" data-source="post: 3430098" data-attributes="member: 704"><p>I find that the simplest way to acheive an overarching plot is to have a bunch of smaller, standard length plots and have them run all at more or less the same time. As the campaign goes onward, you will find ways to bring elements from a previous plot into the current plot.</p><p></p><p>At the moment, I have elements of the following plots in my campaign (Dragonlance / Birthright mashup). </p><p>- A goblin uprising in Kiergaard that will spill over into the Chimeareon and the Rhormarch</p><p>- A Civil War that is nearing its end in the Rhormarch</p><p>- The creation and use of Draconians by 'The Gorgon'</p><p>- A locked portal that the players have already found and used 1 of 4 keys for.</p><p>- A deal with Hiddukel that averted a TPK but put the players into the debt of the god of Lies, Greed, and Betrayal.</p><p></p><p>The Goblin Uprising is going to play out via running the Red Hand of Doom, but at some point in the adventure, Draconians are going to start showing up.</p><p></p><p>The civil war ties in to this because the side what was losing ended up looking for extra help to reclaim the kingdom he lost. He does not quite realize he is being manipulated. His interference will make it much easier for the Goblinoid armies to overrun the Rhormarch.</p><p></p><p>The sealed Portal has got something locked up within it that the Goblins want to have unlocked, but are not exactly aware of either. Happly, give the PC's a door that needs for keys, and they will go along and open it themselves without worrying too much about it being a good idea or not.</p><p></p><p>Oh, and 1 of the 4 keys that the players are seeking is being held by the armies of the Red Hand of Doom.</p><p></p><p>Hiddukel is something I will save for the time being, probably to get the PC's to follow a plot hook they may prefer to ignore.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 3430098, member: 704"] I find that the simplest way to acheive an overarching plot is to have a bunch of smaller, standard length plots and have them run all at more or less the same time. As the campaign goes onward, you will find ways to bring elements from a previous plot into the current plot. At the moment, I have elements of the following plots in my campaign (Dragonlance / Birthright mashup). - A goblin uprising in Kiergaard that will spill over into the Chimeareon and the Rhormarch - A Civil War that is nearing its end in the Rhormarch - The creation and use of Draconians by 'The Gorgon' - A locked portal that the players have already found and used 1 of 4 keys for. - A deal with Hiddukel that averted a TPK but put the players into the debt of the god of Lies, Greed, and Betrayal. The Goblin Uprising is going to play out via running the Red Hand of Doom, but at some point in the adventure, Draconians are going to start showing up. The civil war ties in to this because the side what was losing ended up looking for extra help to reclaim the kingdom he lost. He does not quite realize he is being manipulated. His interference will make it much easier for the Goblinoid armies to overrun the Rhormarch. The sealed Portal has got something locked up within it that the Goblins want to have unlocked, but are not exactly aware of either. Happly, give the PC's a door that needs for keys, and they will go along and open it themselves without worrying too much about it being a good idea or not. Oh, and 1 of the 4 keys that the players are seeking is being held by the armies of the Red Hand of Doom. Hiddukel is something I will save for the time being, probably to get the PC's to follow a plot hook they may prefer to ignore. END COMMUNICATION [/QUOTE]
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give me your over-arching plots NOW!!! please :)
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