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Give me your top three SuperVillains...
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<blockquote data-quote="Steverooo" data-source="post: 1791691" data-attributes="member: 9410"><p>1) Magneto. There's been enough said, about him...</p><p></p><p>2) The Crimson Commando (Homebrew) - Almost named "Agent Orange", but I decided against it. He was in Nam, and got sprayed. He changed. His ideas on protecting America did, as well. He saved one of his men, who'd been shot up, and put the quadraplegic in his place, switching identities with him. All clues lead the PCs to the quadraplegic in the wheelchair in the VA hospital. Meanwhile, the CC and his crew of supervillians ran about in military surplus Heweys, shooting'em up with 50mm Autocannons, and using their superpowers to pull off complicated crimes, which always had far-ranging goals.</p><p></p><p>CC was a "smart" supervillian, in that he made far better use of equipment than the PCs ever did... He stood back, and let the other supervillians pound on the PCs, while he sat back and watched, looking for weakness, analyzing their powers and tactics, and plotting. Then he'd radio in orders, and... Oops!</p><p></p><p>The PCs, meanwhile, found fighting him a problem, because he always had a plan, a back-up plan, and an Emergency-Escape plan. The PCs had no means of communication, often "got lost" from each other, and most had no means of long-distance travel, or following the bad guys' Hewey. The CC's people generally made short work of the PCs, because they were organized, drilled, had plans, and used gear in a manner planned by a trained tactician who'd actually been to war!</p><p></p><p>3) I forget the name of this NPC, one of the CC's underlings, so I'll call her "Bionica". She was one of the "Boomers", meaning that she went in and fought the PCs while other characters were doing the crimes. Her dad was a research scientist for one of those evil Hydra-like organizations... He was killed, and she was experimented upon by them, in an attempt to make a cyborg.</p><p></p><p>The experiment had mixed results. The cybernetic systems all worked remarkably well, but the "unit" was never under control. She went along, during training, and when she was ready, she wiped out the base, and killed everyone on it.</p><p></p><p>Since then, she has been hounded by the bad guys, until the Crimson Commando's advisor, Vizier (with magical powers of perception) saw her... Suddenly, after running, hiding, and fighting her way across south and central America, she finds helicopter gunships coming in to aid her in a firefight, and other superpowered beings willing to help her smash the evil scientists, and get her free of them!</p><p></p><p>Naturally, she wasn't hard to convince! The CC had a new hench-woman!</p><p></p><p>Bionica had a lot of built-in electronics, including a radio that let her pick up the evil scientists, whenever she was close to them. The CC and Co. would also help her smash them, if they weren't up to anything else (and this gave them a lot of high-tech firepower, too).</p><p></p><p>She had an assortment of hands, including a powerful Energy Mace that she could slug the PCs with, which also stunned whoever she hit. Her more normal hand was also very dangerous, though, as the PCs never did discovered that, while detached, it could move (as a spider, with great climbing ability) and radio back what it saw on a secured channel... It could also fit through small grates, climb around and open doors, operate controls and computers, etc.</p><p></p><p>Bionica was also easily upgraded with other techno-gizmos, and frequently displayed new powers, once the CC & Co. had analyzed the PCs powers... WonderBoy shoots lightning? No worries... The next time CC & Co, showed up, Bionica would have a giant collecter rigged to a battery pack, and ABSORB it, using the power to run her Energy Mace!</p><p></p><p>Best of all, Bionica wasn't really a villian(ess). She was hounded by bad guys, and the only people who would help her were other bad guys... She was easily redeemable, once the PCs were organized well enough to offer her a safe place to live, and some help in trashing the evil scientists... But first, someone had to think to offer the "Villianess" that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Ah, many a PC has felt the thump of her energy mace... and even more the frustration of the CC's plans finally coming to fruition!</p></blockquote><p></p>
[QUOTE="Steverooo, post: 1791691, member: 9410"] 1) Magneto. There's been enough said, about him... 2) The Crimson Commando (Homebrew) - Almost named "Agent Orange", but I decided against it. He was in Nam, and got sprayed. He changed. His ideas on protecting America did, as well. He saved one of his men, who'd been shot up, and put the quadraplegic in his place, switching identities with him. All clues lead the PCs to the quadraplegic in the wheelchair in the VA hospital. Meanwhile, the CC and his crew of supervillians ran about in military surplus Heweys, shooting'em up with 50mm Autocannons, and using their superpowers to pull off complicated crimes, which always had far-ranging goals. CC was a "smart" supervillian, in that he made far better use of equipment than the PCs ever did... He stood back, and let the other supervillians pound on the PCs, while he sat back and watched, looking for weakness, analyzing their powers and tactics, and plotting. Then he'd radio in orders, and... Oops! The PCs, meanwhile, found fighting him a problem, because he always had a plan, a back-up plan, and an Emergency-Escape plan. The PCs had no means of communication, often "got lost" from each other, and most had no means of long-distance travel, or following the bad guys' Hewey. The CC's people generally made short work of the PCs, because they were organized, drilled, had plans, and used gear in a manner planned by a trained tactician who'd actually been to war! 3) I forget the name of this NPC, one of the CC's underlings, so I'll call her "Bionica". She was one of the "Boomers", meaning that she went in and fought the PCs while other characters were doing the crimes. Her dad was a research scientist for one of those evil Hydra-like organizations... He was killed, and she was experimented upon by them, in an attempt to make a cyborg. The experiment had mixed results. The cybernetic systems all worked remarkably well, but the "unit" was never under control. She went along, during training, and when she was ready, she wiped out the base, and killed everyone on it. Since then, she has been hounded by the bad guys, until the Crimson Commando's advisor, Vizier (with magical powers of perception) saw her... Suddenly, after running, hiding, and fighting her way across south and central America, she finds helicopter gunships coming in to aid her in a firefight, and other superpowered beings willing to help her smash the evil scientists, and get her free of them! Naturally, she wasn't hard to convince! The CC had a new hench-woman! Bionica had a lot of built-in electronics, including a radio that let her pick up the evil scientists, whenever she was close to them. The CC and Co. would also help her smash them, if they weren't up to anything else (and this gave them a lot of high-tech firepower, too). She had an assortment of hands, including a powerful Energy Mace that she could slug the PCs with, which also stunned whoever she hit. Her more normal hand was also very dangerous, though, as the PCs never did discovered that, while detached, it could move (as a spider, with great climbing ability) and radio back what it saw on a secured channel... It could also fit through small grates, climb around and open doors, operate controls and computers, etc. Bionica was also easily upgraded with other techno-gizmos, and frequently displayed new powers, once the CC & Co. had analyzed the PCs powers... WonderBoy shoots lightning? No worries... The next time CC & Co, showed up, Bionica would have a giant collecter rigged to a battery pack, and ABSORB it, using the power to run her Energy Mace! Best of all, Bionica wasn't really a villian(ess). She was hounded by bad guys, and the only people who would help her were other bad guys... She was easily redeemable, once the PCs were organized well enough to offer her a safe place to live, and some help in trashing the evil scientists... But first, someone had to think to offer the "Villianess" that! :D Ah, many a PC has felt the thump of her energy mace... and even more the frustration of the CC's plans finally coming to fruition! [/QUOTE]
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