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Give me your top three SuperVillains...
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<blockquote data-quote="takyris" data-source="post: 1792011" data-attributes="member: 5171"><p>Since most of the big folks have been covered, more archetypal traits. Ideally, for two separate villains:</p><p></p><p>1) The Empath. The Joker is like this in some incarnations -- he's the villain who gets inside the heroes' heads. Sometimes, this means killing their family or trashing their new car. Other times, this means saying the things that the hero is afraid to say out loud and can't quite disagree with. Usually, this villain is played as insane (like the Joker), but other times, he can be somebody who just doesn't <strong>care</strong> -- can't for the life of me remember where, but there was a great biker gang leader who went up against a non-powered hero, and it all came down to the fact that the biker had been like the hero once, seen the truth, and given up.</p><p></p><p>In M&M, this guy works well in a lot of ways -- because he's so energetic, he usually does great with flashy stuff -- super-speed, super-dex, strike, energy control, whatever. Anything that can look big and splashy and give him a chance to make people pay attention to the things he says.</p><p></p><p>2) The Uncaring. This villain archetype is often played by cyborgs, undead, dark avatars from parallel dimensions, whatever. In some cases, Vader and Soth fit the bill as well. They are people of few words, and they need a lot of henchmen around to kill in order to show that they mean business.</p><p></p><p>In M&M, these guys need enormous amounts of Protection, Immovability, Incorporeality, Energy Field, or something like that. You don't want the heroes to throw these guys off with Snare or Slick. That doesn't look cool. Ideally, this guy is hovering a few inches off the ground most of the time. I'm currently playing with some sort of Grim-Reaper-esque guy in black who has Super-Speed, Incorporeality, Strike, and Neutralize. He ignores most attacks, just standing silently and stripping the heroes of their defenses, and then he moves in as a dark blur and rips their hearts out in a single swift motion. Good stuff. (Yeah, it's actually something like Super-Speed, Flight or Floating, Incorporeal, Phase Touch, Neutralize (with Ghost Touch), and a whole lot of ranks in anything defensive, like Protection and Mental Protection and a few Amazing Saves.)</p></blockquote><p></p>
[QUOTE="takyris, post: 1792011, member: 5171"] Since most of the big folks have been covered, more archetypal traits. Ideally, for two separate villains: 1) The Empath. The Joker is like this in some incarnations -- he's the villain who gets inside the heroes' heads. Sometimes, this means killing their family or trashing their new car. Other times, this means saying the things that the hero is afraid to say out loud and can't quite disagree with. Usually, this villain is played as insane (like the Joker), but other times, he can be somebody who just doesn't [b]care[/b] -- can't for the life of me remember where, but there was a great biker gang leader who went up against a non-powered hero, and it all came down to the fact that the biker had been like the hero once, seen the truth, and given up. In M&M, this guy works well in a lot of ways -- because he's so energetic, he usually does great with flashy stuff -- super-speed, super-dex, strike, energy control, whatever. Anything that can look big and splashy and give him a chance to make people pay attention to the things he says. 2) The Uncaring. This villain archetype is often played by cyborgs, undead, dark avatars from parallel dimensions, whatever. In some cases, Vader and Soth fit the bill as well. They are people of few words, and they need a lot of henchmen around to kill in order to show that they mean business. In M&M, these guys need enormous amounts of Protection, Immovability, Incorporeality, Energy Field, or something like that. You don't want the heroes to throw these guys off with Snare or Slick. That doesn't look cool. Ideally, this guy is hovering a few inches off the ground most of the time. I'm currently playing with some sort of Grim-Reaper-esque guy in black who has Super-Speed, Incorporeality, Strike, and Neutralize. He ignores most attacks, just standing silently and stripping the heroes of their defenses, and then he moves in as a dark blur and rips their hearts out in a single swift motion. Good stuff. (Yeah, it's actually something like Super-Speed, Flight or Floating, Incorporeal, Phase Touch, Neutralize (with Ghost Touch), and a whole lot of ranks in anything defensive, like Protection and Mental Protection and a few Amazing Saves.) [/QUOTE]
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