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<blockquote data-quote="Arkhandus" data-source="post: 3687873" data-attributes="member: 13966"><p>Another Pro: You can save chatlogs in OpenRPG to have a record of all the stuff that got sent to the chat frame during the session. But save it as an HTML file; the default seems to be just HTM which has some wierd kinks when trying to view the file.</p><p></p><p>About the 'less commitment by players' bit: Just a matter of finding the right players. Some people browse OpenRPG it seems and only enter games briefly before deciding to leave or join different games. Just something that crops up from using the Internet. Also, some people are entering at odd times of day or night in their timezone, and don't bother mentioning that they won't often be online at that time.</p><p></p><p>After a while you'll have a reasonably steady group. Just expect to spend an extra session or two on recruiting folks as you find a few people flake out and leave without warning.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3687873, member: 13966"] Another Pro: You can save chatlogs in OpenRPG to have a record of all the stuff that got sent to the chat frame during the session. But save it as an HTML file; the default seems to be just HTM which has some wierd kinks when trying to view the file. About the 'less commitment by players' bit: Just a matter of finding the right players. Some people browse OpenRPG it seems and only enter games briefly before deciding to leave or join different games. Just something that crops up from using the Internet. Also, some people are entering at odd times of day or night in their timezone, and don't bother mentioning that they won't often be online at that time. After a while you'll have a reasonably steady group. Just expect to spend an extra session or two on recruiting folks as you find a few people flake out and leave without warning. [/QUOTE]
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