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<blockquote data-quote="Griogre" data-source="post: 3694791" data-attributes="member: 21138"><p>Flynn, I used Screen Monkey for a while. You have listed most of the pros already and yes it does work. </p><p>Pros:</p><p>1) a great macro die roller where you can embed text and die codes.</p><p></p><p>2) Address Server so players don't need to know your IP or type it in.</p><p></p><p>Cons: </p><p>1) Not real time, Play by Post.</p><p></p><p>If you really want a online RPG Game that plays largely like a face to face game it falls down. If you have not ever played in a play by post message board game this may be hard to explain. Screen Monkey plays like a very fast PBP. To make the their browser setup work NBOS had the server send periotic refreshes out to the clients. It does this every so often - there is a seperate refresh rate for the text and for the map (which is adjustable). </p><p></p><p>This absoluty drove my players crazy. The would type something and not get realtime feedback or they would move their guy on the map and would see it move 20 seconds later. Because of this setup the server is always sending a large amount of data because it sends everything, everytime - not just the diff. Most non comercial up bandwith is limited so you really are stressing a home up connection if you set the refresh rates to very low. This issue is not obvious at first to the host because *he* is the server so he sees realtime updates of the stuff he types - but this stuff is only broadcast out on the periotic sends.</p><p></p><p>2) Map is small, and all art assets need to be kept low res and small (like on a web page with a slow server) or the refresh rate be kept high to insure there is time enough between refreshes for every player to get the browser update.</p><p></p><p>Flynn, you need to try this to see if it how it works for you. The light version *is* free. I think this is very much a YMMV thing for a group. I was told later that some of that group was going to quit if I had played another week on it. When I next tried Fantasy Grounds after Screen Monkey they all ponied up a 20 to get a lite verion with delight. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="Griogre, post: 3694791, member: 21138"] Flynn, I used Screen Monkey for a while. You have listed most of the pros already and yes it does work. Pros: 1) a great macro die roller where you can embed text and die codes. 2) Address Server so players don't need to know your IP or type it in. Cons: 1) Not real time, Play by Post. If you really want a online RPG Game that plays largely like a face to face game it falls down. If you have not ever played in a play by post message board game this may be hard to explain. Screen Monkey plays like a very fast PBP. To make the their browser setup work NBOS had the server send periotic refreshes out to the clients. It does this every so often - there is a seperate refresh rate for the text and for the map (which is adjustable). This absoluty drove my players crazy. The would type something and not get realtime feedback or they would move their guy on the map and would see it move 20 seconds later. Because of this setup the server is always sending a large amount of data because it sends everything, everytime - not just the diff. Most non comercial up bandwith is limited so you really are stressing a home up connection if you set the refresh rates to very low. This issue is not obvious at first to the host because *he* is the server so he sees realtime updates of the stuff he types - but this stuff is only broadcast out on the periotic sends. 2) Map is small, and all art assets need to be kept low res and small (like on a web page with a slow server) or the refresh rate be kept high to insure there is time enough between refreshes for every player to get the browser update. Flynn, you need to try this to see if it how it works for you. The light version *is* free. I think this is very much a YMMV thing for a group. I was told later that some of that group was going to quit if I had played another week on it. When I next tried Fantasy Grounds after Screen Monkey they all ponied up a 20 to get a lite verion with delight. :p [/QUOTE]
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