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<blockquote data-quote="heruca" data-source="post: 3696871" data-attributes="member: 39068"><p>I can only speak on Battlegrounds' pricing policy...</p><p></p><p>The GM Client costs twice as much as the Player Client, but IMO it is a bargain, because it has 3-4 times as many features, and it also doubles as a Player Client if someone else is running a game.</p><p></p><p>A bundle of Floating Licenses is available at a discount, but the idea is not to make the GM have to be the one to pay for everyone's software. Rather, it's to allow a real-life gaming group to pool its resources in order to qualify for a bulk discount.</p><p></p><p>I have a hunch that game attendance is probably higher for users of commercial VTs, compared to users of the free VTs. If the players have invested in the software, they'll want to get more play value out of it, so they are less likely to miss a session.</p><p></p><p>If a player uses their $15 VT software even just 20 times a year for two years, it's only costing them around 37 cents per multi-hour game session. That ratio of price to entertainment value is pretty hard to beat, if you think about it.</p></blockquote><p></p>
[QUOTE="heruca, post: 3696871, member: 39068"] I can only speak on Battlegrounds' pricing policy... The GM Client costs twice as much as the Player Client, but IMO it is a bargain, because it has 3-4 times as many features, and it also doubles as a Player Client if someone else is running a game. A bundle of Floating Licenses is available at a discount, but the idea is not to make the GM have to be the one to pay for everyone's software. Rather, it's to allow a real-life gaming group to pool its resources in order to qualify for a bulk discount. I have a hunch that game attendance is probably higher for users of commercial VTs, compared to users of the free VTs. If the players have invested in the software, they'll want to get more play value out of it, so they are less likely to miss a session. If a player uses their $15 VT software even just 20 times a year for two years, it's only costing them around 37 cents per multi-hour game session. That ratio of price to entertainment value is pretty hard to beat, if you think about it. [/QUOTE]
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