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Give my Dragon Encounter More Bite!
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<blockquote data-quote="Sword of Spirit" data-source="post: 6537226" data-attributes="member: 6677017"><p>Now for the story of how they got to where they are now.</p><p></p><p>They negotiated with Venomfang in her tower. She played them pretty well, as green dragons are wont to do. The party offered to lead her to Cragmaw Castle in hopes she would relocate there and leave Thundertree, and she agreed to come take a look at the place. That night while they were sleeping, she swooped in and surprised the party (including the watch), with a blast from her poisoned breath. The wizard outright died, the monk dropped to 0, and no one was looking that great. The cleric used his <em>revivify scroll</em> to bring the wizard back, and got the monk back on his feet (twice).</p><p></p><p>After her initial attack, she began circling the party just out of sight (the drow was down for a few rounds). She cast <em>mirror image</em> on herself. Her plans to pick them off one by one failed when the drow got back on her feet and hit her with <em>faerie fire</em>. Meanwhile, the life domain cleric had healed the tanky fighter all the way up to full, not to mention spreading a lot of healing around in general. Pretty much everyone drank a <em>potion of healing</em>.</p><p></p><p>Now, there were a few things she could have done differently up to this point that might have helped, but I wasn’t intentionally taking it easy on them. I play dragons as if they are my own PCs. She was in the battle to win, because she wanted the party’s loot. That being said, she’d never actually fought adventurers before. She was attempting to play it safe, but wasn’t taking every miniscule precaution she could to guarantee that they had no chance whatsoever. The players definitely thought they were doomed. They had mostly decided to make a run for it, and were expecting a high probability of TPK.</p><p></p><p>The fighter used his <em>potion of flying</em> to get up into the air. I think one of her <em>mirror images</em> had been taken out at this point, but she was still packing 100+ hp and not seeing any increase to the threat. Her fly speed of 80’ kept her pretty much in control of her position. So when she saw the fighter taking up position to basically “guard” the party, she figured she could attack him and take him out in one or two rounds. She didn’t realize that he had been healed all the way up to full hp.</p><p></p><p>This is the point where I think I made the turning point mistake that lost her the fight. I was on the fence about just breathing on the fighter and flying out of his range, or charging in biting and clawing. I finally decided that she wanted to get physical, so she flew into melee with the fighter.</p><p></p><p>Dragon and fighter did some damage to each other, and the last of her <em>mirror image</em> duplicates went down. All <em>faerie fire</em>d up and now in range of the wizard and sorcerer, they started pelting her with <em>magic missiles</em> and <em>fire bolts</em>. She realized she was in a bad place when her hit points started plummeting like a guillotine. She wisely chose to accept an opportunity attack from the fighter and flee. Then fighter fired a 7th level <em>magic missile</em> at her with his <em>wand of magic missiles</em>. The cleric had his heavy crossbow out now. Her hit points kept dropping and the cleric got another shot at her as she was retreating. She got away with 19 hp—just in time.</p><p></p><p>The monk and rogue didn’t manage to contribute. The monk had no ranged weapons except darts, and the rogue was holding concentration on a readied <em>tasha’s hideous laughter</em>. That spell could have created a dead dragon in the circumstances. I don’t expect them to be as ineffective in the rematch.</p><p></p><p>The good news for her is that she now knows the party’s capabilities. The bad news is that they now know hers, and her information is out-dated because they are now level 5.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 6537226, member: 6677017"] Now for the story of how they got to where they are now. They negotiated with Venomfang in her tower. She played them pretty well, as green dragons are wont to do. The party offered to lead her to Cragmaw Castle in hopes she would relocate there and leave Thundertree, and she agreed to come take a look at the place. That night while they were sleeping, she swooped in and surprised the party (including the watch), with a blast from her poisoned breath. The wizard outright died, the monk dropped to 0, and no one was looking that great. The cleric used his [I]revivify scroll[/I] to bring the wizard back, and got the monk back on his feet (twice). After her initial attack, she began circling the party just out of sight (the drow was down for a few rounds). She cast [I]mirror image[/I] on herself. Her plans to pick them off one by one failed when the drow got back on her feet and hit her with [I]faerie fire[/I]. Meanwhile, the life domain cleric had healed the tanky fighter all the way up to full, not to mention spreading a lot of healing around in general. Pretty much everyone drank a [I]potion of healing[/I]. Now, there were a few things she could have done differently up to this point that might have helped, but I wasn’t intentionally taking it easy on them. I play dragons as if they are my own PCs. She was in the battle to win, because she wanted the party’s loot. That being said, she’d never actually fought adventurers before. She was attempting to play it safe, but wasn’t taking every miniscule precaution she could to guarantee that they had no chance whatsoever. The players definitely thought they were doomed. They had mostly decided to make a run for it, and were expecting a high probability of TPK. The fighter used his [I]potion of flying[/I] to get up into the air. I think one of her [I]mirror images[/I] had been taken out at this point, but she was still packing 100+ hp and not seeing any increase to the threat. Her fly speed of 80’ kept her pretty much in control of her position. So when she saw the fighter taking up position to basically “guard” the party, she figured she could attack him and take him out in one or two rounds. She didn’t realize that he had been healed all the way up to full hp. This is the point where I think I made the turning point mistake that lost her the fight. I was on the fence about just breathing on the fighter and flying out of his range, or charging in biting and clawing. I finally decided that she wanted to get physical, so she flew into melee with the fighter. Dragon and fighter did some damage to each other, and the last of her [I]mirror image[/I] duplicates went down. All [I]faerie fire[/I]d up and now in range of the wizard and sorcerer, they started pelting her with [I]magic missiles[/I] and [I]fire bolts[/I]. She realized she was in a bad place when her hit points started plummeting like a guillotine. She wisely chose to accept an opportunity attack from the fighter and flee. Then fighter fired a 7th level [I]magic missile[/I] at her with his [I]wand of magic missiles[/I]. The cleric had his heavy crossbow out now. Her hit points kept dropping and the cleric got another shot at her as she was retreating. She got away with 19 hp—just in time. The monk and rogue didn’t manage to contribute. The monk had no ranged weapons except darts, and the rogue was holding concentration on a readied [I]tasha’s hideous laughter[/I]. That spell could have created a dead dragon in the circumstances. I don’t expect them to be as ineffective in the rematch. The good news for her is that she now knows the party’s capabilities. The bad news is that they now know hers, and her information is out-dated because they are now level 5. [/QUOTE]
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