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Give my Dragon Encounter More Bite!
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<blockquote data-quote="Derren" data-source="post: 6537442" data-attributes="member: 2518"><p>You first have to realize that single big monsters are pushovers in 5E. That means you have to keep them out of melee as much as you can because as soon as the PCs pile on it it is dead, especially dragons which lack any form of special defense besides flying. Of course if the party is primarily ranged you can forget it from the beginning. So do not try to use "single big monster" fights with an XP budget below deadly. But as you noticed, any single enemy strong enough to stand against a party for more than 2 rounds is also able to one shot some PCs at low level.</p><p></p><p>So a dragon needs minions which, very often, turn out to be more dangerous than the dragon itself. Also, use the spellcasting variant dragons as especially at higher levels there are so many spells the PCs can use to mess up a dragon that you need magical defense (See the "<a href="http://www.enworld.org/forum/showthread.php?417213-Dropping-Flyers-Cheese" target="_blank">Dropping Flyers</a>" thread).</p><p>As for tactics, do not fight on their terms. A buffed party is unstoppable against single targets. Let the dragon fly away and wait till their buffs and potions run out, then come back and fight.</p><p></p><p>But in the end you have to accept that the PCs rolling over any form of opposition quickly is simply the way 5E was designed (shorter combats with the PCs winning) and that thanks to bounded accuracy quantity beats quality.</p></blockquote><p></p>
[QUOTE="Derren, post: 6537442, member: 2518"] You first have to realize that single big monsters are pushovers in 5E. That means you have to keep them out of melee as much as you can because as soon as the PCs pile on it it is dead, especially dragons which lack any form of special defense besides flying. Of course if the party is primarily ranged you can forget it from the beginning. So do not try to use "single big monster" fights with an XP budget below deadly. But as you noticed, any single enemy strong enough to stand against a party for more than 2 rounds is also able to one shot some PCs at low level. So a dragon needs minions which, very often, turn out to be more dangerous than the dragon itself. Also, use the spellcasting variant dragons as especially at higher levels there are so many spells the PCs can use to mess up a dragon that you need magical defense (See the "[URL="http://www.enworld.org/forum/showthread.php?417213-Dropping-Flyers-Cheese"]Dropping Flyers[/URL]" thread). As for tactics, do not fight on their terms. A buffed party is unstoppable against single targets. Let the dragon fly away and wait till their buffs and potions run out, then come back and fight. But in the end you have to accept that the PCs rolling over any form of opposition quickly is simply the way 5E was designed (shorter combats with the PCs winning) and that thanks to bounded accuracy quantity beats quality. [/QUOTE]
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