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Give my Dragon Encounter More Bite!
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<blockquote data-quote="Cernor" data-source="post: 6537474" data-attributes="member: 6780066"><p>If the dragon is ambushing the party at night, Pass Without Trace is probably the best spell the dragon can have. +10 to every Stealth check means that it can fly in, target a PC (to get up to three instant criticals), then fly away before the party can respond. Kill order should be Cleric>Drow>Sorcerer>Fighter>Rogue=Monk... Without healing the party can easily be worn down, without faerie fire it can continue to attack from the darkness... And if the Drow is on watch and gets knocked to 0 HP (if not killed outright) from the breath attack, then your party's inability to see in the dark will likely be its downfall. With a +10 to Stealth it's pretty much guaranteed that the dragon will go undetected until it's first strike, so it can take the party's packs and fly them even 1 minute away in the woods where they can't retrieve torches. They have to stay within eyeshot to avoid getting picked off one at a time, but if "eyeshot" is a 10ft. radius around their dying campfire then they're bunched up for the breath weapon, putting them in an excellent lose-lose situation. Anyone who drops to 0 should be picked up by the dragon and torn apart above the survivors to demoralize them further. If the cleric is alive, that also solves the pesky problem of revivification: it's hard to revive someone within one minute of their death if you have to spend 10 gathering up the pieces.</p></blockquote><p></p>
[QUOTE="Cernor, post: 6537474, member: 6780066"] If the dragon is ambushing the party at night, Pass Without Trace is probably the best spell the dragon can have. +10 to every Stealth check means that it can fly in, target a PC (to get up to three instant criticals), then fly away before the party can respond. Kill order should be Cleric>Drow>Sorcerer>Fighter>Rogue=Monk... Without healing the party can easily be worn down, without faerie fire it can continue to attack from the darkness... And if the Drow is on watch and gets knocked to 0 HP (if not killed outright) from the breath attack, then your party's inability to see in the dark will likely be its downfall. With a +10 to Stealth it's pretty much guaranteed that the dragon will go undetected until it's first strike, so it can take the party's packs and fly them even 1 minute away in the woods where they can't retrieve torches. They have to stay within eyeshot to avoid getting picked off one at a time, but if "eyeshot" is a 10ft. radius around their dying campfire then they're bunched up for the breath weapon, putting them in an excellent lose-lose situation. Anyone who drops to 0 should be picked up by the dragon and torn apart above the survivors to demoralize them further. If the cleric is alive, that also solves the pesky problem of revivification: it's hard to revive someone within one minute of their death if you have to spend 10 gathering up the pieces. [/QUOTE]
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