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Give my Dragon Encounter More Bite!
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<blockquote data-quote="steeldragons" data-source="post: 6537548" data-attributes="member: 92511"><p>Sounds to me like the party's pretty screwed.</p><p></p><p>She has seen what they can do. She knows they're caster heavy.</p><p></p><p>At the bare minimum: </p><p>Silence, as already mentioned, shuts more than half the party's capabilities down for a good few rounds. I would make it from a caster that stays near the dragon, if she's not going to be up and about. But she could do it herself, I guess. But that, then precludes other concentration effects. So I'd make the silence someone else's job, who stay near/behind/hidden. Can the party find/figure out where/which of these 2 dozen orcs/hobgoblins/gnolls has the sound turned off...or is it the dragon herself?</p><p></p><p>Shield at the ready or by worn item to ignore those pesky magic missiles.</p><p></p><p>The minions, as already mentioned, tough to maintain concentration spells -or blast a dragon- with 2 orcs per party member (minimum, I"d probably go with 3 for a truly epic battle) barreling down on you and soaking up your offensive spell-cannons.</p><p></p><p>That oughta do it. </p><p></p><p>All else fails, if there's room for her to be flying them and/or get in some sneaky dive-bombing attacks, why isn't she grabbing two at a time (the now known casters, I would say), flying up and dropping folks?</p><p></p><p>And that damnable fighter, the one with the magic items....best to keep him at a distance. Minions can help with that too.</p><p></p><p>Goes something like this: Let's say, 15 hobgoblins have been hastily impressed, er, I mean "hired" by the dragon. Including a shamanic caster and a boss/captain.</p><p></p><p>About a 6 hobos for a perimeter "soften them up" encounter. Loss of half their number and they retreat to main hall/cavern/wherever the dragon is.</p><p></p><p>Shaman, invisible or mirror imaged, from the dragon, and behind her. Instructed not to move. The shaman's only job is to stay unseen if possible, concentrating on, and recasting as necessary, Silence. Drop 40' diameter sphere from 10' outside the chamber to 30' inside. The hobgoblins should know to keep the intruders pressed into that area (30' or less from the door/cave/entrance).</p><p></p><p>Brooch of Shielding, either found amongst her hoard or purchased from someone/somehow in the week of prep time, is pinned to a jaunty little jade silk stole around her left wing. Bye bye magic missile damage.</p><p> </p><p>Captain to stay close to the dragon/behind the lines.</p><p></p><p>Round 1 : Opening salvo of poison breath when the party arrives.</p><p></p><p>Round 2: Hobo's (so that's 6 more soldiers + remainder of perimeter force) move in.</p><p></p><p>Round 3 thru death: Battle, battle, battle.</p><p></p><p>Anyone who forces their way through the soldiers or makes it outside the Silenced area, get's a face full of Wing Buffet.</p><p></p><p>Anyone who breaches entirely before being engaged by the Captain and last (strongest/toughest/most HP) soldier.</p><p></p><p>Battle, battle, battle.</p><p></p><p>If/once the soldiers are mostly if not totally wiped out, breathe again.</p><p></p><p>Mop up the pieces with claw and fang.</p><p></p><p>Scavenge bodies for magic items and coin. Snack on half the remains. Use the other half to place on spikes at the perimeter of your territory.</p><p></p><p>Reward shaman (and captain if still surviving) handsomely -but not toooo handsomely-- and offer promises of power and wealth if he'll bring the remainder of his tribe/garrison to establish a base at the edges of the dragon's territory.</p><p></p><p>Begin turning hobgoblin shaman into green dragon-pacted warlock to be major player in next leg/campaign while your players are rolling up new PCs.</p><p></p><p>Now, if the Silence goes down/off or the shaman gets taken out, take to the air and straife or Misty Step out/leave the hobgoblins to their fate.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6537548, member: 92511"] Sounds to me like the party's pretty screwed. She has seen what they can do. She knows they're caster heavy. At the bare minimum: Silence, as already mentioned, shuts more than half the party's capabilities down for a good few rounds. I would make it from a caster that stays near the dragon, if she's not going to be up and about. But she could do it herself, I guess. But that, then precludes other concentration effects. So I'd make the silence someone else's job, who stay near/behind/hidden. Can the party find/figure out where/which of these 2 dozen orcs/hobgoblins/gnolls has the sound turned off...or is it the dragon herself? Shield at the ready or by worn item to ignore those pesky magic missiles. The minions, as already mentioned, tough to maintain concentration spells -or blast a dragon- with 2 orcs per party member (minimum, I"d probably go with 3 for a truly epic battle) barreling down on you and soaking up your offensive spell-cannons. That oughta do it. All else fails, if there's room for her to be flying them and/or get in some sneaky dive-bombing attacks, why isn't she grabbing two at a time (the now known casters, I would say), flying up and dropping folks? And that damnable fighter, the one with the magic items....best to keep him at a distance. Minions can help with that too. Goes something like this: Let's say, 15 hobgoblins have been hastily impressed, er, I mean "hired" by the dragon. Including a shamanic caster and a boss/captain. About a 6 hobos for a perimeter "soften them up" encounter. Loss of half their number and they retreat to main hall/cavern/wherever the dragon is. Shaman, invisible or mirror imaged, from the dragon, and behind her. Instructed not to move. The shaman's only job is to stay unseen if possible, concentrating on, and recasting as necessary, Silence. Drop 40' diameter sphere from 10' outside the chamber to 30' inside. The hobgoblins should know to keep the intruders pressed into that area (30' or less from the door/cave/entrance). Brooch of Shielding, either found amongst her hoard or purchased from someone/somehow in the week of prep time, is pinned to a jaunty little jade silk stole around her left wing. Bye bye magic missile damage. Captain to stay close to the dragon/behind the lines. Round 1 : Opening salvo of poison breath when the party arrives. Round 2: Hobo's (so that's 6 more soldiers + remainder of perimeter force) move in. Round 3 thru death: Battle, battle, battle. Anyone who forces their way through the soldiers or makes it outside the Silenced area, get's a face full of Wing Buffet. Anyone who breaches entirely before being engaged by the Captain and last (strongest/toughest/most HP) soldier. Battle, battle, battle. If/once the soldiers are mostly if not totally wiped out, breathe again. Mop up the pieces with claw and fang. Scavenge bodies for magic items and coin. Snack on half the remains. Use the other half to place on spikes at the perimeter of your territory. Reward shaman (and captain if still surviving) handsomely -but not toooo handsomely-- and offer promises of power and wealth if he'll bring the remainder of his tribe/garrison to establish a base at the edges of the dragon's territory. Begin turning hobgoblin shaman into green dragon-pacted warlock to be major player in next leg/campaign while your players are rolling up new PCs. Now, if the Silence goes down/off or the shaman gets taken out, take to the air and straife or Misty Step out/leave the hobgoblins to their fate. [/QUOTE]
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