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Give my Dragon Encounter More Bite!
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<blockquote data-quote="Unwise" data-source="post: 6539545" data-attributes="member: 98008"><p>What I like to do is make rematches give the villains tunnel-vision. They act as if the PCs are going to use the same tactics again and totally nullify that. For instance, they pick up potions of blind-sight, see invisible, electricity resistance, whatever it takes to completely gimp the PCs previous plan. They focus almost entirely on the person that did the worst stuff to them last time.</p><p></p><p>This makes it a tactical challenge for the PCs, but gives the enemy an exploitable weakness. They have made no preparations for the tactics and spells that they did not see last time. They will also provoke opportunities and use breath weapons at sub-optimal times in order to take out the biggest PC threat. This is a blessing and a curse for the PCs.</p><p></p><p><edit> Regarding hiding behind fortifications and allies, I just don't think that a dragon thinks like that. The PCs must have got lucky last time in her mind. At most she might concede that they outnumbered her to badly, or used cheap tricks and didn't fight fair. I picture dragons acting like petulant arrogant children when things don't go their way. This is not just a big green human and I think her plans should reflect that.</p><p></p><p>The other thing to play up is their hurt ego. An inflated ego is rather a defining character of a dragon and it being wounded will drive them pretty mad. They might fly around and destroy all the local human villages in order to make themselves feel more powerful. This might lead to the PCs having to actively seek out the dragon, thus having to fight it in its new lair.</p><p></p><p>If news gets out that it got its butt kicked by mere humanoids, then other dragons might move in and take its territory. I actually ran this plot once. The PCs beat up a dragon, then over the next week spread the word about it then eventually tracked it back to its lair/horde. The problem was, once they got there, it was not the same dragon, it was a much bigger and nastier one that had moved in. It took them a few turns to realize this. It was only when it used a different breath attack that they were sure. In the end, to defeat it, they had to team up with the original dragon, who inevitably betrayed them at the last moment.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6539545, member: 98008"] What I like to do is make rematches give the villains tunnel-vision. They act as if the PCs are going to use the same tactics again and totally nullify that. For instance, they pick up potions of blind-sight, see invisible, electricity resistance, whatever it takes to completely gimp the PCs previous plan. They focus almost entirely on the person that did the worst stuff to them last time. This makes it a tactical challenge for the PCs, but gives the enemy an exploitable weakness. They have made no preparations for the tactics and spells that they did not see last time. They will also provoke opportunities and use breath weapons at sub-optimal times in order to take out the biggest PC threat. This is a blessing and a curse for the PCs. <edit> Regarding hiding behind fortifications and allies, I just don't think that a dragon thinks like that. The PCs must have got lucky last time in her mind. At most she might concede that they outnumbered her to badly, or used cheap tricks and didn't fight fair. I picture dragons acting like petulant arrogant children when things don't go their way. This is not just a big green human and I think her plans should reflect that. The other thing to play up is their hurt ego. An inflated ego is rather a defining character of a dragon and it being wounded will drive them pretty mad. They might fly around and destroy all the local human villages in order to make themselves feel more powerful. This might lead to the PCs having to actively seek out the dragon, thus having to fight it in its new lair. If news gets out that it got its butt kicked by mere humanoids, then other dragons might move in and take its territory. I actually ran this plot once. The PCs beat up a dragon, then over the next week spread the word about it then eventually tracked it back to its lair/horde. The problem was, once they got there, it was not the same dragon, it was a much bigger and nastier one that had moved in. It took them a few turns to realize this. It was only when it used a different breath attack that they were sure. In the end, to defeat it, they had to team up with the original dragon, who inevitably betrayed them at the last moment. [/QUOTE]
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