Mystery Man
First Post
The current campaign I'm running will be ending soon, and I'm going to be starting a new campaign in the North/Silver Marchesarea. My approach has been to let my players get whatever they can afford regardless of what it was. I'm not too sure whether I want to do that. I want to go for more of a realistic approach and using a tweaked out version of the percentage system that Henry posted. What I would like to do further is when the player is looking for a particular item, the more powerful it is, no matter whether or not a shop has magic items there is a chance they may not have the particular item the character is looking for. Say, the shop owner doesnt have that item but (roll on the magic random item table) he does have "this" instead. The bigger the town, the better the chances the actual item they want is there.
Good idea? Bad idea?
Good idea? Bad idea?