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<blockquote data-quote="Dausuul" data-source="post: 6816714" data-attributes="member: 58197"><p><strong>ORC WAR DRUMMER</strong></p><p><em>Medium humanoid (orc), chaotic evil</em></p><p></p><p><strong>Armor Class</strong> 14 (hide armor)</p><p><strong>Hit Points</strong> 37 (5d8 + 15)</p><p><strong>Speed</strong> 30 ft.</p><p></p><p><strong>STR</strong> 16 (+3), <strong>DEX</strong> 15 (+2), <strong>CON</strong> 16 (+3), <strong>INT</strong> 7 (-2), <strong>WIS</strong> 11 (+0), <strong>CHA</strong> 16 (+3)</p><p></p><p><strong>Skills</strong> Intimidation +5, Perform +5</p><p><strong>Senses</strong> Darkvision 60 ft., passive Perception 10</p><p><strong>Languages</strong> Common, Orc</p><p><strong>Challenge</strong> 2 (400 XP)</p><p></p><p><strong><em>Aggressive.</em></strong> As a bonus action, the orc war drummer can move up to its speed toward a hostile creature that it can see.</p><p></p><p><strong>ACTIONS</strong></p><p><strong></strong></p><p><em><strong>Bone Drumstick.</strong> </em><em>Melee Weapon Attack:</em> +5 to hit, reach 5 ft., one target. <em>Hit:</em> 6 (1d6 + 3) bludgeoning damage.</p><p></p><p><em><strong>Backbeat.</strong> </em>The war drummer pounds out a steady rhythm. Allies that can hear the drumbeat, as well as the drummer itself, gain advantage on saving throws against being charmed and frightened. Enemies that can hear it must make a DC 13 Wisdom saving throw or be frightened until the end of the drummer's next turn.</p><p></p><p><em><strong>Flourish (Recharge 5-6).</strong> </em>The war drummer makes up to three bone drumstick attacks, each against a different target. If the drummer makes three attacks and all three hit, the third attack deals 13 (3d6 + 3) bludgeoning damage.</p><p></p><p><em><strong>Drum Solo. </strong></em>This ability can only be used if the drummer used Backbeat or Flourish on each of its last two turns. The war drummer goes into a frenzy of pounding. All hostile creatures within 60 feet must make a DC 13 Constitution save; those that fail take 10 (3d6) thunder damage, and are knocked prone and deafened for 1 minute. Those that succeed take half damage and are deafened until the end of the drummer's next turn.</p><p></p><p>Next up: Orc lead guitarist. This orc can <em>really </em>wield an axe.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6816714, member: 58197"] [B]ORC WAR DRUMMER[/B] [I]Medium humanoid (orc), chaotic evil[/I] [B]Armor Class[/B] 14 (hide armor) [B]Hit Points[/B] 37 (5d8 + 15) [B]Speed[/B] 30 ft. [B]STR[/B] 16 (+3), [B]DEX[/B] 15 (+2), [B]CON[/B] 16 (+3), [B]INT[/B] 7 (-2), [B]WIS[/B] 11 (+0), [B]CHA[/B] 16 (+3) [B]Skills[/B] Intimidation +5, Perform +5 [B]Senses[/B] Darkvision 60 ft., passive Perception 10 [B]Languages[/B] Common, Orc [B]Challenge[/B] 2 (400 XP) [B][I]Aggressive.[/I][/B] As a bonus action, the orc war drummer can move up to its speed toward a hostile creature that it can see. [B]ACTIONS [/B] [I][B]Bone Drumstick.[/B] [/I][I]Melee Weapon Attack:[/I] +5 to hit, reach 5 ft., one target. [I]Hit:[/I] 6 (1d6 + 3) bludgeoning damage. [I][B]Backbeat.[/B] [/I]The war drummer pounds out a steady rhythm. Allies that can hear the drumbeat, as well as the drummer itself, gain advantage on saving throws against being charmed and frightened. Enemies that can hear it must make a DC 13 Wisdom saving throw or be frightened until the end of the drummer's next turn. [I][B]Flourish (Recharge 5-6).[/B] [/I]The war drummer makes up to three bone drumstick attacks, each against a different target. If the drummer makes three attacks and all three hit, the third attack deals 13 (3d6 + 3) bludgeoning damage. [I][B]Drum Solo. [/B][/I]This ability can only be used if the drummer used Backbeat or Flourish on each of its last two turns. The war drummer goes into a frenzy of pounding. All hostile creatures within 60 feet must make a DC 13 Constitution save; those that fail take 10 (3d6) thunder damage, and are knocked prone and deafened for 1 minute. Those that succeed take half damage and are deafened until the end of the drummer's next turn. Next up: Orc lead guitarist. This orc can [I]really [/I]wield an axe. [/QUOTE]
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