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Give this race a level adjustment...
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<blockquote data-quote="Empirate" data-source="post: 5577040" data-attributes="member: 78958"><p>Very good, convinced on all points.</p><p></p><p>Personal approach:</p><p>I try and balance a player's race of choice based on what he/she does with it, the power level of the campaign, the level range of the campaign, and a few other things (availability of magic items, roles/archetypes covered in group etc.). A Goliath warrior may still be able to contribute meaningfully when the casters start to take off the kid gloves, so I may just allow it, depending.</p><p>I have no problem allowing an Aasimar with LA buyoff in my current high-power campaign that goes up to 10th. I'll not allow such a thing in my upcoming low-power E6 campaign.</p><p>I think I made this point in another thread recently, but it does fit here as well.</p><p></p><p>Coming up with a universal system of balancing everything on all levels must be an exercise in futility, or at least induce major headaches. Then again, 4.0 tries much harder than 3.5 to balance well - and not only does it still fail in some regards, it also makes for a much blander game in my opinion. Maybe game balance isn't all it's made up to be?</p></blockquote><p></p>
[QUOTE="Empirate, post: 5577040, member: 78958"] Very good, convinced on all points. Personal approach: I try and balance a player's race of choice based on what he/she does with it, the power level of the campaign, the level range of the campaign, and a few other things (availability of magic items, roles/archetypes covered in group etc.). A Goliath warrior may still be able to contribute meaningfully when the casters start to take off the kid gloves, so I may just allow it, depending. I have no problem allowing an Aasimar with LA buyoff in my current high-power campaign that goes up to 10th. I'll not allow such a thing in my upcoming low-power E6 campaign. I think I made this point in another thread recently, but it does fit here as well. Coming up with a universal system of balancing everything on all levels must be an exercise in futility, or at least induce major headaches. Then again, 4.0 tries much harder than 3.5 to balance well - and not only does it still fail in some regards, it also makes for a much blander game in my opinion. Maybe game balance isn't all it's made up to be? [/QUOTE]
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