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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="buzz" data-source="post: 2771056" data-attributes="member: 6777"><p>:casts <em>raise dead</em>:</p><p></p><p>Okay, I'm definitely going deep halfling.</p><p></p><p>I figure good ol' Improved Initiative is my choice for the 1st level feat. Seeing as Rog20 is a "dead" level, I'm assuming I can spend one level multiclassing to fighter, specifically, 3rd. That way I can grab two feats that level: Weapon Finesse and Exotic Weapon Proficiency (spiked chain). I need the former seeing as my halfling's Str is going to suck no matter what; I want the latter as the spiked chain is pretty much the best Finesse-able weapon for a small combatant. 1d6, reach & adjacent, trip/disarm bonuses, and it's easily tucked in a backpack when necessary.</p><p></p><p>Of course, maybe it's better to just make use of an overall better weapon given he'll have the proficiency from being a fighter. Would it be stupid for a small rogue to just lug around a Greatsword? At least that'd be one less feat to get.</p><p></p><p>I figure that the level of fighter would also boost his Fort a bit, add a decent hit die, BAB, and give some useful weapon and armor proficiencies.</p><p></p><p>I was also considering getting a masterwork buckler at that point, as the -1 attack penalty for using it would be offset by the halfling's inherrent +1.</p><p></p><p>But what feats would come later? The good combat feats have too many prereqs for a non-fighter. Taking the fighter level puts him behind in his Will save progression, so maybe Iron Will? Then what? Nimble Fingers? Quick Draw or Rapid Reload? (I'm still not sure what'd be a good ranged weapon for him.)</p><p></p><p>Any thoughts on this whole concept are appreciated.</p></blockquote><p></p>
[QUOTE="buzz, post: 2771056, member: 6777"] :casts [I]raise dead[/I]: Okay, I'm definitely going deep halfling. I figure good ol' Improved Initiative is my choice for the 1st level feat. Seeing as Rog20 is a "dead" level, I'm assuming I can spend one level multiclassing to fighter, specifically, 3rd. That way I can grab two feats that level: Weapon Finesse and Exotic Weapon Proficiency (spiked chain). I need the former seeing as my halfling's Str is going to suck no matter what; I want the latter as the spiked chain is pretty much the best Finesse-able weapon for a small combatant. 1d6, reach & adjacent, trip/disarm bonuses, and it's easily tucked in a backpack when necessary. Of course, maybe it's better to just make use of an overall better weapon given he'll have the proficiency from being a fighter. Would it be stupid for a small rogue to just lug around a Greatsword? At least that'd be one less feat to get. I figure that the level of fighter would also boost his Fort a bit, add a decent hit die, BAB, and give some useful weapon and armor proficiencies. I was also considering getting a masterwork buckler at that point, as the -1 attack penalty for using it would be offset by the halfling's inherrent +1. But what feats would come later? The good combat feats have too many prereqs for a non-fighter. Taking the fighter level puts him behind in his Will save progression, so maybe Iron Will? Then what? Nimble Fingers? Quick Draw or Rapid Reload? (I'm still not sure what'd be a good ranged weapon for him.) Any thoughts on this whole concept are appreciated. [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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