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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="Shin Okada" data-source="post: 2771223" data-attributes="member: 1956"><p>I do not recommend Deep Halfling or Whisper Gnome. IIRC there going to be some nasty monster with grapple or maybe swallow whole, right? Then small size could be a kind of death sentence.</p><p></p><p>I recommend Dwarf for a single-class rogue. Darkvision & Stonecunning make an ultimate detecter. And higher Con helps him survive.</p><p></p><p>If you prefer survivability in combat, you can give up scouting abilities and play Rogue/Fighter type which do not has high Dex but instead wear medium/heavy armor. You will lose Evasion. But you can have much higher AC. And you can have better Str (instead of high dex) which allows you to fight well against monsters immune to critical. You can still Tumble in heavier armor (with Armor Check Penalty) if you are a dwarf.</p><p></p><p></p><p>Or, be a human and try some nice prestige classes such as Dark Hunter (Complete Warrior) or Shadowbane Stalker (Complete Adventurer). The former will give you Darkvision and Stonecunning. The latter is Rogue/Cleric which gives you access to various spells and magic items. Now I am playing a human Rogue 2/Cleric 3/Shadowbane Stalker 5 with travel and magic domain. Divine Insight spell allows him to actually disable high-level magical traps. And as he has Jack-of-All-Trades feat, he can use any skill at reasonable modifier (+15 from Divine Insight spell, + ability mod) when no other PCs have that skill. He gets competence bonuses to Search. When in need of better vision, he can use cleric/wizard items which give him Low-light Vision or Darkvision spells. Cleric spells provide him some combat buffing.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2771223, member: 1956"] I do not recommend Deep Halfling or Whisper Gnome. IIRC there going to be some nasty monster with grapple or maybe swallow whole, right? Then small size could be a kind of death sentence. I recommend Dwarf for a single-class rogue. Darkvision & Stonecunning make an ultimate detecter. And higher Con helps him survive. If you prefer survivability in combat, you can give up scouting abilities and play Rogue/Fighter type which do not has high Dex but instead wear medium/heavy armor. You will lose Evasion. But you can have much higher AC. And you can have better Str (instead of high dex) which allows you to fight well against monsters immune to critical. You can still Tumble in heavier armor (with Armor Check Penalty) if you are a dwarf. Or, be a human and try some nice prestige classes such as Dark Hunter (Complete Warrior) or Shadowbane Stalker (Complete Adventurer). The former will give you Darkvision and Stonecunning. The latter is Rogue/Cleric which gives you access to various spells and magic items. Now I am playing a human Rogue 2/Cleric 3/Shadowbane Stalker 5 with travel and magic domain. Divine Insight spell allows him to actually disable high-level magical traps. And as he has Jack-of-All-Trades feat, he can use any skill at reasonable modifier (+15 from Divine Insight spell, + ability mod) when no other PCs have that skill. He gets competence bonuses to Search. When in need of better vision, he can use cleric/wizard items which give him Low-light Vision or Darkvision spells. Cleric spells provide him some combat buffing. [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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