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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="Ferrix" data-source="post: 2771619" data-attributes="member: 6115"><p>I second the Whisper Gnome as the primary choice for a rogues rogue, but deep halfling is still a good choice. Escape Artist should get you out of those pesky grapples.</p><p></p><p>For attributes, I'd focus a good deal on Intelligence. Sure those other stats might be good to add to your skills, but it's often better to have ranks in skills more-so than bonuses. A 14 or 16 in Intelligence is great for a rogue.</p><p></p><p>I'm surprised no one really mentioned Use Magic Device, it can be great for a rogue. Wands are their friend.</p><p></p><p>Make one of your special ability choices opportunist if you are planning for epic with the spiked chain, as then you can get sneak attack of opportunity which makes any AoO a sneak attack.</p><p></p><p>Feat Suggestions: </p><p>Darkstalker - for dealing with those pesky extraordinary senses (tremorsense, blindsight, etc.).</p><p>Deft Opportunist - For those AoO with the spiked chain</p><p>Combat Reflexes - Spiked chain goodness</p><p></p><p>Slippers of spider climbing or Cloak of Arachnida - a good way to get out of dangerous combat situations (go up the wall) or get positioning, peg things with arrows. Good with the spiked chain for hanging out on the ceiling and striking down at opponents.</p><p>Wand of Glitterdust - to blind foes</p><p>Wand of Grave Strike & Golem Strike - SA those undead and construct baddies</p><p>Wand of Acid Splash - sure it's 1d3 damage, but it's a touch attack with no SR or save, plus good for SA.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2771619, member: 6115"] I second the Whisper Gnome as the primary choice for a rogues rogue, but deep halfling is still a good choice. Escape Artist should get you out of those pesky grapples. For attributes, I'd focus a good deal on Intelligence. Sure those other stats might be good to add to your skills, but it's often better to have ranks in skills more-so than bonuses. A 14 or 16 in Intelligence is great for a rogue. I'm surprised no one really mentioned Use Magic Device, it can be great for a rogue. Wands are their friend. Make one of your special ability choices opportunist if you are planning for epic with the spiked chain, as then you can get sneak attack of opportunity which makes any AoO a sneak attack. Feat Suggestions: Darkstalker - for dealing with those pesky extraordinary senses (tremorsense, blindsight, etc.). Deft Opportunist - For those AoO with the spiked chain Combat Reflexes - Spiked chain goodness Slippers of spider climbing or Cloak of Arachnida - a good way to get out of dangerous combat situations (go up the wall) or get positioning, peg things with arrows. Good with the spiked chain for hanging out on the ceiling and striking down at opponents. Wand of Glitterdust - to blind foes Wand of Grave Strike & Golem Strike - SA those undead and construct baddies Wand of Acid Splash - sure it's 1d3 damage, but it's a touch attack with no SR or save, plus good for SA. [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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