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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="Shin Okada" data-source="post: 2771653" data-attributes="member: 1956"><p>Sorry if embarrassed. Actually, I don't know what kind of creatures will appear in the campaign. I just guessed that the title is suggesting some involvement with worm-type creatures. And thought Worm or not, an adventurer will meet a lot of large grappling monster in his way on a long serial module. Our play group has lost at least 2 halflings due to such monsters. </p><p></p><p>Anyway, if you are to make a melee sneak attacker, I strongly recommend to take countermeasures against special attacks. Small rogues are so vulnerable against grapple, disarm & trip. So Close Quarter Fighting feat will help. Using a locked gauntlet or even spiked gauntlet may be good to avoid being disarmed. Use Steadfast Boots (immune to trip) if your DM allows Arms and Equipment Guide items.</p><p></p><p>Also, something immune to critical hit will be a menace to you. Taking some levels in spellcasters may allow you to use Wraith Strike and Golem Strike spells found in Complete Adventurer. Skullclan Hunter prestige class found in Miniatures Handbook allow you to sneak attack on undead.</p><p></p><p>Combat Expertise is a very good feat for a rogue with Int 13+. When your enemy is immune to crit or has too high in AC, you can keep your ground in the middle of opponents at least.</p><p></p><p>If you want a feinting rogue, Invisible Blade prestige class in Complete Warrior is a way to go.</p></blockquote><p></p>
[QUOTE="Shin Okada, post: 2771653, member: 1956"] Sorry if embarrassed. Actually, I don't know what kind of creatures will appear in the campaign. I just guessed that the title is suggesting some involvement with worm-type creatures. And thought Worm or not, an adventurer will meet a lot of large grappling monster in his way on a long serial module. Our play group has lost at least 2 halflings due to such monsters. Anyway, if you are to make a melee sneak attacker, I strongly recommend to take countermeasures against special attacks. Small rogues are so vulnerable against grapple, disarm & trip. So Close Quarter Fighting feat will help. Using a locked gauntlet or even spiked gauntlet may be good to avoid being disarmed. Use Steadfast Boots (immune to trip) if your DM allows Arms and Equipment Guide items. Also, something immune to critical hit will be a menace to you. Taking some levels in spellcasters may allow you to use Wraith Strike and Golem Strike spells found in Complete Adventurer. Skullclan Hunter prestige class found in Miniatures Handbook allow you to sneak attack on undead. Combat Expertise is a very good feat for a rogue with Int 13+. When your enemy is immune to crit or has too high in AC, you can keep your ground in the middle of opponents at least. If you want a feinting rogue, Invisible Blade prestige class in Complete Warrior is a way to go. [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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