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D&D Older Editions, OSR, & D&D Variants
Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="buzz" data-source="post: 2771929" data-attributes="member: 6777"><p>Easy now.</p><p></p><p></p><p>It's a DM call. Doing it your way, that's 10 checks for a medium-sized PC. Assuming that the DM lets the listener Take 10 as well (to save time otherwise spent rolling 10 Listen checks), you could just compare the listener's unmodified check (i.e., the point where the mover is close enough that distance penalties don't matter) to the mover's and see who wins.</p><p></p><p>...which is effectively the same as the single opposed check I suggested originally. You could use the distance penalties to get a rough idea the distance at which the mover was heard (i.e., for every +1 the Listener's check succeeded, that's 10-ft of distance), if that info is important.</p><p></p><p>Outside of combat, I don't see a need to get more complicated than this. Game time is too precious.</p><p></p><p></p><p>You play with a rougher crowd than I do then. </p><p></p><p>If you're going to penalize for tinkling chain lnks, then you should be penalizing for moving in anything other than bare skin. IMO, doing so is overcompensating for modifiers already handled by encumbrance and ACP, and getting into a realm open to endless debates (that waste game time).</p><p></p><p>What if the small guy with the big weapon is holding it or moving relative to the other guy in such a way that it doens't make him effectively any bigger (e.g., head-on, behind a tall tree, etc.)? What if I say I'm holding the spiked chain taut so that it doesn't tinkle (I had to blow a bloody feat slot, I should be proficient enough pull that off)? Does the listener get a penalty for wearing a helmet that provides ear coverage or has narrow eye slits? What if the sneaker coats his weapon in black soot?</p><p></p><p>Sorry, but that is not a game in which I want to be.</p><p></p><p>Anyway, suffice it to say that my DM does not run this game this way, be that good or bad.</p></blockquote><p></p>
[QUOTE="buzz, post: 2771929, member: 6777"] Easy now. It's a DM call. Doing it your way, that's 10 checks for a medium-sized PC. Assuming that the DM lets the listener Take 10 as well (to save time otherwise spent rolling 10 Listen checks), you could just compare the listener's unmodified check (i.e., the point where the mover is close enough that distance penalties don't matter) to the mover's and see who wins. ...which is effectively the same as the single opposed check I suggested originally. You could use the distance penalties to get a rough idea the distance at which the mover was heard (i.e., for every +1 the Listener's check succeeded, that's 10-ft of distance), if that info is important. Outside of combat, I don't see a need to get more complicated than this. Game time is too precious. You play with a rougher crowd than I do then. If you're going to penalize for tinkling chain lnks, then you should be penalizing for moving in anything other than bare skin. IMO, doing so is overcompensating for modifiers already handled by encumbrance and ACP, and getting into a realm open to endless debates (that waste game time). What if the small guy with the big weapon is holding it or moving relative to the other guy in such a way that it doens't make him effectively any bigger (e.g., head-on, behind a tall tree, etc.)? What if I say I'm holding the spiked chain taut so that it doesn't tinkle (I had to blow a bloody feat slot, I should be proficient enough pull that off)? Does the listener get a penalty for wearing a helmet that provides ear coverage or has narrow eye slits? What if the sneaker coats his weapon in black soot? Sorry, but that is not a game in which I want to be. Anyway, suffice it to say that my DM does not run this game this way, be that good or bad. [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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