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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="rowport" data-source="post: 2774800" data-attributes="member: 9729"><p><strong>Interesting</strong></p><p></p><p>Hey, dudes. I find this discussion/debate about opposed checks and how many very interesting. I do not have much to add, but am genuinely curious: Elder-Basilisk and frankthedm, are both of your campaigns very tactical in nature, with lots of 'environmental factors' taken into account modifying checks? I think that type of game is perfectly legitimate (although not my cup of tea personally). I ask because if these detailed checks are standard for the skill-using characters (Rogues, Rangers, etc.) I would hope that similar factors affect your ranged combatants, and terrain is a major hinderance for melee types, etc. If *all* character archtypes have similar considerations, then no harm, no foul. But, if this type of stuff only affects skill-based characters, then the game would be tough for rogues! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>FWIW, I am in Buzz's game, and while I agree with him that our group is not tactical to that extreme, even in our group, you are better as a combat specialist than as a social or sneaky character, because opposed checks and modifiers impact skill-usage *much* more often than terrain/weather/etc. affect combat ability. For instance, my ninja has a great Bluff check. But, his results are always modified by "believability". Now, that might be a reasonable modifier to apply (just as the noise, frequency, etc. might be valid against Hide and/or Move Silently). But, in practice it means that his very high Bluff nearly always fails, while his melee buddy continues to hit up a storm! So, the indirect lesson is: do not play a skillful character, instead just blow stuff up real good. Bummer, really.</p><p></p><p>Again, if *everybody* is affected by external factors it would all balance out. But, in my experience that is generally not the case. I suspect that might impact Buzz's perspective, where perhaps both frankthedm and E-B have more balanced game environmentals. What do y'all think?</p></blockquote><p></p>
[QUOTE="rowport, post: 2774800, member: 9729"] [b]Interesting[/b] Hey, dudes. I find this discussion/debate about opposed checks and how many very interesting. I do not have much to add, but am genuinely curious: Elder-Basilisk and frankthedm, are both of your campaigns very tactical in nature, with lots of 'environmental factors' taken into account modifying checks? I think that type of game is perfectly legitimate (although not my cup of tea personally). I ask because if these detailed checks are standard for the skill-using characters (Rogues, Rangers, etc.) I would hope that similar factors affect your ranged combatants, and terrain is a major hinderance for melee types, etc. If *all* character archtypes have similar considerations, then no harm, no foul. But, if this type of stuff only affects skill-based characters, then the game would be tough for rogues! :) FWIW, I am in Buzz's game, and while I agree with him that our group is not tactical to that extreme, even in our group, you are better as a combat specialist than as a social or sneaky character, because opposed checks and modifiers impact skill-usage *much* more often than terrain/weather/etc. affect combat ability. For instance, my ninja has a great Bluff check. But, his results are always modified by "believability". Now, that might be a reasonable modifier to apply (just as the noise, frequency, etc. might be valid against Hide and/or Move Silently). But, in practice it means that his very high Bluff nearly always fails, while his melee buddy continues to hit up a storm! So, the indirect lesson is: do not play a skillful character, instead just blow stuff up real good. Bummer, really. Again, if *everybody* is affected by external factors it would all balance out. But, in my experience that is generally not the case. I suspect that might impact Buzz's perspective, where perhaps both frankthedm and E-B have more balanced game environmentals. What do y'all think? [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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