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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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<blockquote data-quote="Timely Drought" data-source="post: 2775284" data-attributes="member: 13859"><p>Shadowdancer is a fun prestige class, good for a one-level dip (maybe a 2-level dip if you don't have darkvision), however it is very expensive to get into (3 feats). The feats shadowdancer requires are not often helpful for a rogue. Mobility is useless since any melee rogue will get the tumble he needs. Combat reflexes can be helpful however with a low str a rogue is unlikely to be doing much tripping like a spiked chain fighter would. Dodge is just too weak, especially for a class thats defined by not being targetable.</p><p></p><p></p><p>As I understand it, attacking while invisible and hiding are the same, however the combat modifiers section doesn't say. I like to use 'common sense' for this (I say that jokingly, since I know others will disagree with what common sense should be in this case). But if you want to be using hide (HiPS or sniping) to get sneaks you need to talk to the DM and make sure he agrees.</p><p></p><p>However I wouldn't recommend a rogue to use any strategy that only allows one sneak attack per round (sniping, HiPS, spring attack, etc) when his BAB reaches +6 or higher. Get a flanking position, or use a wand of grease and shoot them full of arrows (it will force them to make balance checks so they automatically lose dex to AC unless they have 5 or more balance ranks; see the balance skill description for details), they also won't be able to charge and risk falling prone.</p><p></p><p>[code]</p><p>COMBAT MODIFIERS</p><p>FAVORABLE AND UNFAVORABLE CONDITIONS</p><p></p><p>Table: Attack Roll Modifiers</p><p>Attacker is... Melee Ranged</p><p>Dazzled –1 –1</p><p>Entangled –2* –2*</p><p>Flanking defender +2 —</p><p>Invisible +2** +2**</p><p>On higher ground +1 +0</p><p>Prone –4 —***</p><p>Shaken or frightened –2 –2</p><p>Squeezing through a space –4 –4</p><p>* An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll.</p><p>** The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.</p><p>*** Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.[/code]</p><p></p><p><a href="http://www.systemreferencedocuments.org/35/sovelior_sage/combatModifiers.html" target="_blank">http://www.systemreferencedocuments.org/35/sovelior_sage/combatModifiers.html</a></p></blockquote><p></p>
[QUOTE="Timely Drought, post: 2775284, member: 13859"] Shadowdancer is a fun prestige class, good for a one-level dip (maybe a 2-level dip if you don't have darkvision), however it is very expensive to get into (3 feats). The feats shadowdancer requires are not often helpful for a rogue. Mobility is useless since any melee rogue will get the tumble he needs. Combat reflexes can be helpful however with a low str a rogue is unlikely to be doing much tripping like a spiked chain fighter would. Dodge is just too weak, especially for a class thats defined by not being targetable. As I understand it, attacking while invisible and hiding are the same, however the combat modifiers section doesn't say. I like to use 'common sense' for this (I say that jokingly, since I know others will disagree with what common sense should be in this case). But if you want to be using hide (HiPS or sniping) to get sneaks you need to talk to the DM and make sure he agrees. However I wouldn't recommend a rogue to use any strategy that only allows one sneak attack per round (sniping, HiPS, spring attack, etc) when his BAB reaches +6 or higher. Get a flanking position, or use a wand of grease and shoot them full of arrows (it will force them to make balance checks so they automatically lose dex to AC unless they have 5 or more balance ranks; see the balance skill description for details), they also won't be able to charge and risk falling prone. [code] COMBAT MODIFIERS FAVORABLE AND UNFAVORABLE CONDITIONS Table: Attack Roll Modifiers Attacker is... Melee Ranged Dazzled –1 –1 Entangled –2* –2* Flanking defender +2 — Invisible +2** +2** On higher ground +1 +0 Prone –4 —*** Shaken or frightened –2 –2 Squeezing through a space –4 –4 * An entangled character also takes a –4 penalty to Dexterity, which may affect his attack roll. ** The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded. *** Most ranged weapons can’t be used while the attacker is prone, but you can use a crossbow or shuriken while prone at no penalty.[/code] [url]http://www.systemreferencedocuments.org/35/sovelior_sage/combatModifiers.html[/url] [/QUOTE]
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Give unto me your "Power Gamer's 3.5 Guide to Rogues"
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