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Give unto me your table rules
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<blockquote data-quote="Talic" data-source="post: 2298840" data-attributes="member: 27838"><p>I don't have a written set of rules, mostly cause our group doesnt have many issues. But I do have some things I definately encourage. Pretty standard stuff it looks like.</p><p></p><p>1) Keep OOC game chatter to a minimum durring combat. Some quick suggestions are fine, but I hate it when there's a 5 minute debate over what move a character should make or what spell he should cast on his turn. As a player, I try to refrain from offering much advice to others.</p><p>2) Similar to the first, be as quick as possible about decisions. Have your action ready when it's your turn. I don't have a set time limit or anything, and I understand that situations can change quickly in combat, but I will do my best to keep things moving. I give more leeway to caster characters, so long as they use their time between turns wisely. Sometimes you had a spell all picked out and ready to go, but the situation changes completely and a little more time is needed to determine what you can do. Again, as a player, I try to make my decisions as promptly as possible</p><p>3) Pay attention. We often play later at nite, and one of our players has a tendency to fall asleep or get distracted when its not his turn, or if there's no combat(he's really not all that interrested in the game, but likes hanging out with the rest of us). His punishment is to be squirted repeatedly with a water bottle. The rule applies to others too, but rarely needs to be enforced.</p><p>4) In a weird rules situation, if we can't quickly sort it out by looking it up, I'll make a quick judgement ruling and we can sort it out later. No squabbling over it at the table.</p></blockquote><p></p>
[QUOTE="Talic, post: 2298840, member: 27838"] I don't have a written set of rules, mostly cause our group doesnt have many issues. But I do have some things I definately encourage. Pretty standard stuff it looks like. 1) Keep OOC game chatter to a minimum durring combat. Some quick suggestions are fine, but I hate it when there's a 5 minute debate over what move a character should make or what spell he should cast on his turn. As a player, I try to refrain from offering much advice to others. 2) Similar to the first, be as quick as possible about decisions. Have your action ready when it's your turn. I don't have a set time limit or anything, and I understand that situations can change quickly in combat, but I will do my best to keep things moving. I give more leeway to caster characters, so long as they use their time between turns wisely. Sometimes you had a spell all picked out and ready to go, but the situation changes completely and a little more time is needed to determine what you can do. Again, as a player, I try to make my decisions as promptly as possible 3) Pay attention. We often play later at nite, and one of our players has a tendency to fall asleep or get distracted when its not his turn, or if there's no combat(he's really not all that interrested in the game, but likes hanging out with the rest of us). His punishment is to be squirted repeatedly with a water bottle. The rule applies to others too, but rarely needs to be enforced. 4) In a weird rules situation, if we can't quickly sort it out by looking it up, I'll make a quick judgement ruling and we can sort it out later. No squabbling over it at the table. [/QUOTE]
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