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<blockquote data-quote="evildmguy" data-source="post: 346712" data-attributes="member: 6092"><p><strong>Initial Thoughts</strong></p><p></p><p>Greetings!</p><p></p><p>I just started Chapter 1 and here are my thoughts.</p><p></p><p>Graphics - good as always. Neat effects for spells. (Like the progression in the old Gold Box, it is interesting to see spells get their own effects.) Pictures are good. Maps look good as well. </p><p></p><p>Sound - No complaints. I like the voices and I managed to find voices that fit the characters I had very well. So, that was cool.</p><p></p><p>Game play - So far, it has been a straight forward adventure. Some of it got old (do this, now do this, now do this) and I would have liked the ability to help people before given orders. Makes it less scripted. At the same time, the pacing was good because just as it got old, the game moved on to the next type of thing to do. In other words, so far, it has held my interest and I like the plot of the adventure so far.</p><p></p><p>Character creation was point buy, which was okay and worked. I do like that encounters don't scale themselves. (At least, that I have seen.) If I do every single little quest and get that extra level, later battles *should* be easier for me for that reason. I don't like it when everything just scales to match my group.</p><p></p><p>[Side Note: Scripted computer games frustrate me. When I don't feel that I can do anything, it makes it frustrating. Don't get me wrong! Scripted dialogue and the like is fine. When it is almost an "in game cut scene" though, and all I can do is watch, that is frustrating that I couldn't affect it. Minor point and my own style. I have run into this a couple of times already and while I understand the need for it, it takes away that feeling of being able to help people.]</p><p></p><p>3E - This is not 3E. Very close and they have some good ideas but NWN is more 3E than this is. I say for several reasons. Many times, I have not seen skills come into play. For that reason, they seem to have been added to the game engine as an afterthought, more than a planned item. (Duh, of course, as this is using an 'older' engine.) Having said that, what they have done is still fun. The feats to choose from are very cool and add some good flavor. I am also happy to see many feats that help me define my character (I have stories for all of them) rather than good combat ones. About the only thing I am sorry they don't have is Metamagic feats.</p><p></p><p>Tilt - Overall, I am impressed with the game. I started two games at the same time with completley different parties and the game does play different. I have different choices, different feats and different abilities and all of these change how combat and interaction go. I am still playing the game and am looking forward to completing it. Probably a couple of times. </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 346712, member: 6092"] [b]Initial Thoughts[/b] Greetings! I just started Chapter 1 and here are my thoughts. Graphics - good as always. Neat effects for spells. (Like the progression in the old Gold Box, it is interesting to see spells get their own effects.) Pictures are good. Maps look good as well. Sound - No complaints. I like the voices and I managed to find voices that fit the characters I had very well. So, that was cool. Game play - So far, it has been a straight forward adventure. Some of it got old (do this, now do this, now do this) and I would have liked the ability to help people before given orders. Makes it less scripted. At the same time, the pacing was good because just as it got old, the game moved on to the next type of thing to do. In other words, so far, it has held my interest and I like the plot of the adventure so far. Character creation was point buy, which was okay and worked. I do like that encounters don't scale themselves. (At least, that I have seen.) If I do every single little quest and get that extra level, later battles *should* be easier for me for that reason. I don't like it when everything just scales to match my group. [Side Note: Scripted computer games frustrate me. When I don't feel that I can do anything, it makes it frustrating. Don't get me wrong! Scripted dialogue and the like is fine. When it is almost an "in game cut scene" though, and all I can do is watch, that is frustrating that I couldn't affect it. Minor point and my own style. I have run into this a couple of times already and while I understand the need for it, it takes away that feeling of being able to help people.] 3E - This is not 3E. Very close and they have some good ideas but NWN is more 3E than this is. I say for several reasons. Many times, I have not seen skills come into play. For that reason, they seem to have been added to the game engine as an afterthought, more than a planned item. (Duh, of course, as this is using an 'older' engine.) Having said that, what they have done is still fun. The feats to choose from are very cool and add some good flavor. I am also happy to see many feats that help me define my character (I have stories for all of them) rather than good combat ones. About the only thing I am sorry they don't have is Metamagic feats. Tilt - Overall, I am impressed with the game. I started two games at the same time with completley different parties and the game does play different. I have different choices, different feats and different abilities and all of these change how combat and interaction go. I am still playing the game and am looking forward to completing it. Probably a couple of times. edg [/QUOTE]
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