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<blockquote data-quote="vturlough" data-source="post: 358275" data-attributes="member: 3268"><p><strong>Good discussion!</strong></p><p></p><p>1337:</p><p></p><p>Graphics: A couple of things here. First of all, they obviously couldn't have changed the graphics without changing the engine. While they have had time with the game, it probably hasn't been that much time to revamp the entire engine. </p><p></p><p>As to asking me between NWN and ID2 for graphics, I find them both very well done. I think they are different enough that I don't try and compare them. (Not just in graphics but in overall game play.) </p><p></p><p>As to your ending remarks on graphics. Hey, that would be great! What I am saying is that while I understand those are your preferences, it would have been nice in your review that you would have stated that you wanted to see 3d graphics and that's why you don't like the game. Instead, both your first review and your clarification merely point out how bad the graphics of ID2 are *compared* to 3d graphics. I don't think that is a fair comparison. I think that 2d graphics are still viable and that ID2 looks good with the graphics that it has. I am not saying you aren't allowed an opinion. That's not it. The person who started this asked for a review, which usually means opinion backed with facts. I am not sure you have done that. </p><p></p><p>Skills: Okay, have to disagree with you on this. 3E does NOT let you customize your characters through skills. "Out of the box" 3E just doesn't do it. Only Rogues are customized by the skills they have. Fighters are custmized through the feats they have. Other classes don't have that many skills to choose from. Bard might and they do get more choices here. Most other classes don't.</p><p></p><p>If you boil away and get to the "essence" of 3E, it is that rogues are defined by their skills. The other classes draw on them but rogues are defined by them. ID2 reflects this by having a lot of skills for rogues and fewer for other classes. Is it perfect? No. </p><p></p><p>My point with some of the skills that I suggested wasn't that you should list all skills you want to see. It was that CRPGs are still forced and many skills (and other aspects of any P&P game) are not going to be usable. As I said, there is no reason, in any Baldur's Gate engine game, to put skills like Profession, Craft, Knowledge, climb, tumble, etc, into the game. While they could be used, they probably wouldn't be used enough to justify the time it would take to do so. </p><p></p><p>Again, in the end, I think that the game captures the essence of 3E but no, it is not as good as NWN for using the 3E rules. That doesn't make it a bad game. </p><p></p><p>Gameplay: Hey! I would *love* a completely open CRPG where you can do anything. What it sounded like to me that you suggested was more of Tomb Raider/Max Payne kind of game. Not a computer role playing game. I say this because even NWN, a standard that you are comparing ID2 to, doesn't allow us as much control over our (single) character that Tomb Raider or Max Payne do. For example, we can't jump. We don't get to control when the character attacks, just when they enter that mode. NWN allows as much control as ID2 because the only areas of control are dialogue and spells. Everything else the computer handles for you. </p><p></p><p>Good discussion! Thanks for your time and input!</p><p></p><p>turlough</p></blockquote><p></p>
[QUOTE="vturlough, post: 358275, member: 3268"] [b]Good discussion![/b] 1337: Graphics: A couple of things here. First of all, they obviously couldn't have changed the graphics without changing the engine. While they have had time with the game, it probably hasn't been that much time to revamp the entire engine. As to asking me between NWN and ID2 for graphics, I find them both very well done. I think they are different enough that I don't try and compare them. (Not just in graphics but in overall game play.) As to your ending remarks on graphics. Hey, that would be great! What I am saying is that while I understand those are your preferences, it would have been nice in your review that you would have stated that you wanted to see 3d graphics and that's why you don't like the game. Instead, both your first review and your clarification merely point out how bad the graphics of ID2 are *compared* to 3d graphics. I don't think that is a fair comparison. I think that 2d graphics are still viable and that ID2 looks good with the graphics that it has. I am not saying you aren't allowed an opinion. That's not it. The person who started this asked for a review, which usually means opinion backed with facts. I am not sure you have done that. Skills: Okay, have to disagree with you on this. 3E does NOT let you customize your characters through skills. "Out of the box" 3E just doesn't do it. Only Rogues are customized by the skills they have. Fighters are custmized through the feats they have. Other classes don't have that many skills to choose from. Bard might and they do get more choices here. Most other classes don't. If you boil away and get to the "essence" of 3E, it is that rogues are defined by their skills. The other classes draw on them but rogues are defined by them. ID2 reflects this by having a lot of skills for rogues and fewer for other classes. Is it perfect? No. My point with some of the skills that I suggested wasn't that you should list all skills you want to see. It was that CRPGs are still forced and many skills (and other aspects of any P&P game) are not going to be usable. As I said, there is no reason, in any Baldur's Gate engine game, to put skills like Profession, Craft, Knowledge, climb, tumble, etc, into the game. While they could be used, they probably wouldn't be used enough to justify the time it would take to do so. Again, in the end, I think that the game captures the essence of 3E but no, it is not as good as NWN for using the 3E rules. That doesn't make it a bad game. Gameplay: Hey! I would *love* a completely open CRPG where you can do anything. What it sounded like to me that you suggested was more of Tomb Raider/Max Payne kind of game. Not a computer role playing game. I say this because even NWN, a standard that you are comparing ID2 to, doesn't allow us as much control over our (single) character that Tomb Raider or Max Payne do. For example, we can't jump. We don't get to control when the character attacks, just when they enter that mode. NWN allows as much control as ID2 because the only areas of control are dialogue and spells. Everything else the computer handles for you. Good discussion! Thanks for your time and input! turlough [/QUOTE]
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