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<blockquote data-quote="clark411" data-source="post: 358659" data-attributes="member: 4768"><p>I enjoy IWD 2.</p><p></p><p></p><p>Graphics: While everything practically is sprites, and most armor is varied basically by why color clothing you have, it still is sufficient. The level of detail allowed by the static backgrounds and environments blows away 3d engines which depend heavily on maintaining low polygon counts. The map views are gorgeous, as are character portraits. Unfortunately they did away with NPC portraits. NP- that's what imagination is for.</p><p></p><p>Sound: Voice acting is beautiful by and large. The music is sweeping and grandiose as it should be in an adventure of epic proportions. They still have only two or three casting sounds, and spells kinda have the unrealistic "BLOOP!" sound to them, but it's alright, we forgive as they sparkle so pretty.</p><p></p><p>Gameplay: Its good. NPC's react accordingly. Many NPCs have depth, and others are simply comic. You hear Goblins in the caves going "Me Hungry. Orcs get all the food. Me Hate orcs." and later in the cave you find the orcs with the food cooking. Many characters are rather stereotypical (the snotty merchant, the wandering druid/s) while others are original (the dwarf carpenters, the civil Abishai and Dekanter Goblins). Also, one of the nice things is that you reap the benefits of your actions as you progress- you become admired, feared, and get all the appropriate responses you'd hope for.</p><p>Unfortunately, it is basically a monty haul hack n slash... BG series is designed for open ended plot... IWD series is the "Kill som-boddy!" type.</p></blockquote><p></p>
[QUOTE="clark411, post: 358659, member: 4768"] I enjoy IWD 2. Graphics: While everything practically is sprites, and most armor is varied basically by why color clothing you have, it still is sufficient. The level of detail allowed by the static backgrounds and environments blows away 3d engines which depend heavily on maintaining low polygon counts. The map views are gorgeous, as are character portraits. Unfortunately they did away with NPC portraits. NP- that's what imagination is for. Sound: Voice acting is beautiful by and large. The music is sweeping and grandiose as it should be in an adventure of epic proportions. They still have only two or three casting sounds, and spells kinda have the unrealistic "BLOOP!" sound to them, but it's alright, we forgive as they sparkle so pretty. Gameplay: Its good. NPC's react accordingly. Many NPCs have depth, and others are simply comic. You hear Goblins in the caves going "Me Hungry. Orcs get all the food. Me Hate orcs." and later in the cave you find the orcs with the food cooking. Many characters are rather stereotypical (the snotty merchant, the wandering druid/s) while others are original (the dwarf carpenters, the civil Abishai and Dekanter Goblins). Also, one of the nice things is that you reap the benefits of your actions as you progress- you become admired, feared, and get all the appropriate responses you'd hope for. Unfortunately, it is basically a monty haul hack n slash... BG series is designed for open ended plot... IWD series is the "Kill som-boddy!" type. [/QUOTE]
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