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Giving 5th Edition a look but...
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<blockquote data-quote="Dannorn" data-source="post: 6325931" data-attributes="member: 6762594"><p>Ok so I've not been keeping up with any info about D&D Next, 5th Edition, whatever they're calling it now other than when it's coming out. I plan on buying the Players Handbook eventually but was just wondering about something, hopefully some 4e players and people who've run the play test material can help me out.</p><p></p><p>Now I'll admit I never played 4th edition, I bought the Handbook, read up to the classes, and never touched it again. I was immediately turned off the game by the language used. What I mean is the way the classes were described seemed very rigid, very regimental. Fighter, these are your skills, you can be this kind of Fighter or this other kind of Fighter. It just didn't seem to allow any kind of flexibility or variation, which is one thing I loved about older versions of D&D, 3rd in particular. In 3e I could be a Wizard running around with a greatsword, or a Fighter who used social skills to avoid combat, or any other kind of character I could think of with a combination of feats and skills; they'd never be the best at any of those things but I could do it.</p><p></p><p>Now first question is did I misread 4e? Was it not actually that structured and you could play against type if you wanted to?</p><p></p><p>Second question, from the play test material does 5e have that same rigidity (real or imagined)? Does the class section basically hand me a completed character sheet or can I actually make a character from the ground up?</p><p></p><p>Unrelated, this was just something I found weird not something that turned me off 4e, does the Fighter still have spells? Why does/did the Fighter have spells?</p></blockquote><p></p>
[QUOTE="Dannorn, post: 6325931, member: 6762594"] Ok so I've not been keeping up with any info about D&D Next, 5th Edition, whatever they're calling it now other than when it's coming out. I plan on buying the Players Handbook eventually but was just wondering about something, hopefully some 4e players and people who've run the play test material can help me out. Now I'll admit I never played 4th edition, I bought the Handbook, read up to the classes, and never touched it again. I was immediately turned off the game by the language used. What I mean is the way the classes were described seemed very rigid, very regimental. Fighter, these are your skills, you can be this kind of Fighter or this other kind of Fighter. It just didn't seem to allow any kind of flexibility or variation, which is one thing I loved about older versions of D&D, 3rd in particular. In 3e I could be a Wizard running around with a greatsword, or a Fighter who used social skills to avoid combat, or any other kind of character I could think of with a combination of feats and skills; they'd never be the best at any of those things but I could do it. Now first question is did I misread 4e? Was it not actually that structured and you could play against type if you wanted to? Second question, from the play test material does 5e have that same rigidity (real or imagined)? Does the class section basically hand me a completed character sheet or can I actually make a character from the ground up? Unrelated, this was just something I found weird not something that turned me off 4e, does the Fighter still have spells? Why does/did the Fighter have spells? [/QUOTE]
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