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Giving 5th Edition a look but...
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<blockquote data-quote="Nebulous" data-source="post: 6325945" data-attributes="member: 31465"><p>I ran 4th edition as DM up until 12th level. I enjoyed it for a time, until such a time that i did not enjoy it, and at the same time I came to hate it. 4e is in fact an excellent squad based miniatures combat game and it nailed that perfectly. </p><p></p><p>1) In answer to your question, you could play all types of characters against type in 4th edition, but pretty much everything across the board game down to a class power that does damage and a condition (damage/slide, damage/prone, damage/push, etc.). I, personally, came to find this extremely unsatisfying and bland, although many people found it balanced and streamlined. </p><p></p><p>2) 5e is much more open, but you aren't going to find that much flexibility in the Basic Rules or Starter Set releasing today. that will come later with the Player's Handbook, and within the year, god knows how many modules and options will be out there. </p><p></p><p>3) The 4e Fighter had spell-like powers that were sometimes difficult to explain how they worked in combat. It was a gradual process of the higher level the fighter grew the more odd the powers. Although not *spells* technically they did the same thing as spells in 4e: damage and a condition. The 5th edition fighter does not have abilities like that at all from what i've seen. The Battlemaster has *maneuvers* but none of it seems magical or forces enemies to behave against their will.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6325945, member: 31465"] I ran 4th edition as DM up until 12th level. I enjoyed it for a time, until such a time that i did not enjoy it, and at the same time I came to hate it. 4e is in fact an excellent squad based miniatures combat game and it nailed that perfectly. 1) In answer to your question, you could play all types of characters against type in 4th edition, but pretty much everything across the board game down to a class power that does damage and a condition (damage/slide, damage/prone, damage/push, etc.). I, personally, came to find this extremely unsatisfying and bland, although many people found it balanced and streamlined. 2) 5e is much more open, but you aren't going to find that much flexibility in the Basic Rules or Starter Set releasing today. that will come later with the Player's Handbook, and within the year, god knows how many modules and options will be out there. 3) The 4e Fighter had spell-like powers that were sometimes difficult to explain how they worked in combat. It was a gradual process of the higher level the fighter grew the more odd the powers. Although not *spells* technically they did the same thing as spells in 4e: damage and a condition. The 5th edition fighter does not have abilities like that at all from what i've seen. The Battlemaster has *maneuvers* but none of it seems magical or forces enemies to behave against their will. [/QUOTE]
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