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Giving 5th Edition a look but...
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<blockquote data-quote="I'm A Banana" data-source="post: 6325994" data-attributes="member: 2067"><p>Well, kinda yes and kinda no. Depends on how you wanted to play against type. Nothing in 4e stopped your wizard from picking up a greatsword, and you could get that pretty much the same way that you could in 3e -- take a feat for it. Also, nothing stopped your fighter from being a Diplomancer, in much the same way (take some character options like Diplomacy training, give your fighter a decent CHA, and you're off to the races). </p><p></p><p>The origin of that language/rigidity you were seeing was 4e trying to help newbies avoid making poor choices. Like, spending a feat on a greatsword for your wizard <em>doesn't make her a better wizard</em>, and because there's an opportunity cost there, it actually makes her a WORSE wizard that someone who used that feat to up her wizarding. And by "wizard," 4e means "controller," because the combat roles are how characters' actions are primarily contextualized. But basically it was 4e's effort to try and make people think before taking things that would not improve their character's ability to contribute to their role in combat.</p><p></p><p>So it wasn't so much "You have to meet this archetype!" as it was "If you want to mechanically do X, take class/subclass Y and you will be able to."</p><p></p><p></p><p></p><p>Depends on your level of modularization. At the Basic level, it's intended to be kind of an intro product, so there's not a lot of decisions to make. No feats, for instance. But the PHB is basically a book full o' character modules, so that will likely provide the level of customization you're looking for. </p><p></p><p></p><p></p><p>If by "spells" you mean basically consumable powers with defined effects, the reason was basically to give the fighter something concrete and interesting that it could do every round without having to ask the DM's permission every time. </p><p></p><p>Something like <em>Tide of Iron</em> is basically a more codified way to say "I hit him and push him back with my sheild!" </p><p></p><p>The 5e fighter, at least at the Basic level, doesn't have those same codified manuevers, leaving it up to DM's to adjudicate such things. They get extra attacks and self-heals and such instead.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6325994, member: 2067"] Well, kinda yes and kinda no. Depends on how you wanted to play against type. Nothing in 4e stopped your wizard from picking up a greatsword, and you could get that pretty much the same way that you could in 3e -- take a feat for it. Also, nothing stopped your fighter from being a Diplomancer, in much the same way (take some character options like Diplomacy training, give your fighter a decent CHA, and you're off to the races). The origin of that language/rigidity you were seeing was 4e trying to help newbies avoid making poor choices. Like, spending a feat on a greatsword for your wizard [I]doesn't make her a better wizard[/I], and because there's an opportunity cost there, it actually makes her a WORSE wizard that someone who used that feat to up her wizarding. And by "wizard," 4e means "controller," because the combat roles are how characters' actions are primarily contextualized. But basically it was 4e's effort to try and make people think before taking things that would not improve their character's ability to contribute to their role in combat. So it wasn't so much "You have to meet this archetype!" as it was "If you want to mechanically do X, take class/subclass Y and you will be able to." Depends on your level of modularization. At the Basic level, it's intended to be kind of an intro product, so there's not a lot of decisions to make. No feats, for instance. But the PHB is basically a book full o' character modules, so that will likely provide the level of customization you're looking for. If by "spells" you mean basically consumable powers with defined effects, the reason was basically to give the fighter something concrete and interesting that it could do every round without having to ask the DM's permission every time. Something like [I]Tide of Iron[/I] is basically a more codified way to say "I hit him and push him back with my sheild!" The 5e fighter, at least at the Basic level, doesn't have those same codified manuevers, leaving it up to DM's to adjudicate such things. They get extra attacks and self-heals and such instead. [/QUOTE]
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