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Giving 5th Edition a look but...
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<blockquote data-quote="Li Shenron" data-source="post: 6326018" data-attributes="member: 1465"><p>I can't speak for 4e, but I can say that you'll find 5e to be at least as flexible as 3e, but not in every single aspect of character creation.</p><p></p><p>3e had more fiddly bits, particularly with the skill points system and with the feats.</p><p></p><p>5e doesn't have skill points, instead it has fixed progression in the skills you're proficient since the beginning (with limited opportunities to add more later). However, it will be easy to re-introduce a skill-points system if you want, <em>maybe </em>this option will be explicitly presented in the DMG, but even if not, it's not hard to figure out how to do it.</p><p></p><p>5e has bigger and rare feats (about 2-3 times bigger than 3e feats) and not earlier than 4th level, so less customization freedom here. OTOH, it's not mandatory to take a feat because it can be replaced with an ability score increase.</p><p></p><p>5e doesn't have prestige classes (yet) but has subclasses. The flexibility might be about the same in this case, once you factor in the (optional, presumably in the DMG) rules for mixing different subclasses.</p><p></p><p>Also remember that 5e has less restrictions, e.g. all skills are available to everyone, spellcasting in armor can be learned, multiclassing spellcasters presumably work fine, it's open for every class to learn some low-level spells without multiclassing etc.</p><p></p><p>Personally, I see 5e mainly as an evolution of 3e, with simplified combat rules (in their core form, with options for adding complications later) and more emphasis on narrative.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6326018, member: 1465"] I can't speak for 4e, but I can say that you'll find 5e to be at least as flexible as 3e, but not in every single aspect of character creation. 3e had more fiddly bits, particularly with the skill points system and with the feats. 5e doesn't have skill points, instead it has fixed progression in the skills you're proficient since the beginning (with limited opportunities to add more later). However, it will be easy to re-introduce a skill-points system if you want, [I]maybe [/I]this option will be explicitly presented in the DMG, but even if not, it's not hard to figure out how to do it. 5e has bigger and rare feats (about 2-3 times bigger than 3e feats) and not earlier than 4th level, so less customization freedom here. OTOH, it's not mandatory to take a feat because it can be replaced with an ability score increase. 5e doesn't have prestige classes (yet) but has subclasses. The flexibility might be about the same in this case, once you factor in the (optional, presumably in the DMG) rules for mixing different subclasses. Also remember that 5e has less restrictions, e.g. all skills are available to everyone, spellcasting in armor can be learned, multiclassing spellcasters presumably work fine, it's open for every class to learn some low-level spells without multiclassing etc. Personally, I see 5e mainly as an evolution of 3e, with simplified combat rules (in their core form, with options for adding complications later) and more emphasis on narrative. [/QUOTE]
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